02-21-2013, 01:17 AM
(02-21-2013, 01:12 AM)EvilKingStan Wrote: Well, after seeing "Dissidia Fixed" on one of the git builds I decided to do an up-to-date test.
Menu's show, though the text is screwed beyond recognition. The characters don't show up perfectly. i.e Warrior of Light has no cape, Squall has a bunch of holes in his jacket, (patches that are the same tone as his skin) Cloud has enlarged versions of his eyes on his butt, (the eyebrows make it look like he's wearing a yellow thong), and Tidus has a giant third eye on his forehead. Didn't bother checking other characters yet, but I'm sure they'll have issues. (Interesting to note, I don't see these issues on the enemy characters, just the ones I play as. Even if it's the same character versus themselves.)
Also, the game works fine in battle. (On android it runs about 5 fps without frame skipping, and 33 fps with frame skipping. Lots of frames skipped, it's very jumpy with this setting on.) But there is that bug mentioned earlier about the stage disappearing after the first HP attack. (Square button.) This still happens, but can be fixed by turning hardware transform off. This also makes the game run about 2 frames faster, but everything appears florescent. (This also fixes minor graphics glitches in games like Final Fantasy I and Half-Minute Hero. So try it if you see some bugs.) Overall, definitely playable. I'll add some screenshots later tonight to display some of the glitches I'm talking about.
Ha, once again the same issues as JPCSP had! Intresting! Might help debugging it!
As for disabling Hardware Transform, have always in mind that this affects lightning effects, so whatever is related to lightning, gets screwed up, hence this visual bug you see.



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