Dissidia 012: Duodecim Final Fantasy
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09-08-2013, 09:30 PM
(This post was last modified: 09-08-2013 09:30 PM by solarmystic.)
Post: #528
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RE: Dissidia 012: Duodecim Final Fantasy
(09-07-2013 03:26 PM)Sarisa81 Wrote: I'm on the Windows version with an ATI card using buffered rendering, and r623 not only doesn't fix the issue with the victory sequence being sped up, it's severely overbright in a way that I thought had been dealt with previously. This issue didn't exist in r609. I suspect the overbright issue in this game with BR on is the same one afffecting Black Rock Shooter since v0.9.1-610-g2e8b475 which was merged into master from v0.9.1-616-g8db3213 onwards. Further details on the github:- https://github.com/hrydgard/ppsspp/issue...t-24012272 PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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