09-08-2013, 09:30 PM
(This post was last modified: 09-08-2013, 09:30 PM by solarmystic.)
(09-07-2013, 03:26 PM)Sarisa81 Wrote: I'm on the Windows version with an ATI card using buffered rendering, and r623 not only doesn't fix the issue with the victory sequence being sped up, it's severely overbright in a way that I thought had been dealt with previously. This issue didn't exist in r609.
For now r502 or earlier is better than the newer revs.
I suspect the overbright issue in this game with BR on is the same one afffecting Black Rock Shooter since v0.9.1-610-g2e8b475 which was merged into master from v0.9.1-616-g8db3213 onwards.
Further details on the github:-
https://github.com/hrydgard/ppsspp/issue...t-24012272
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

