Dead or Alive Paradise
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09-03-2013, 12:22 AM
(This post was last modified: 09-03-2013 02:36 AM by solarmystic.)
Post: #49
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RE: Dead or Alive Paradise
(09-02-2013 09:44 PM)Meleca Wrote: For some reason, sceInitMp3 gets called constantly and takes around 300-1000ms to run on Android, even with volume set to 0. :/ Not on Windows though. On Windows sceGeListEnqueue is the one that gets called the most, at around 4-5 ms, with a very minor impact. DL Processing Time on Windows (for my rig in sig) is also much lower, at about 3-4ms. And yes, DL = Display List. Seems like MP3 processing is absolutely broken for Android devices at the moment which would explain those statistics. It should not take 300+ms for that syscall. Something is not right. In windows, there's a huge UNIMPL Mp3 error spam if you have the Log Console open though, which definitely has something to do with it, and could be related to the mp3 troubles in Android. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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