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logging when API call not implemented?
08-29-2013, 09:48 AM (This post was last modified: 08-29-2013 09:48 AM by takeshineale88.)
Post: #3
RE: logging when API call not implemented?
(08-29-2013 05:32 AM)[Unknown] Wrote:  Well, if an HLE syscall is not implemented, it will log this in the console. Go to Debug -> Show Console to find out.

There can be many other reasons. If you continue to hear sounds, it could either be a scheduling issue, or simply a graphics issue. Try pressing buttons or pressing fast forward (tab by default.) The game may just be loading slowly.

You can also use the disassembly to see what it's doing, by pausing the game.

-[Unknown]
Its doing it to Lemmings on PC & Android (Doesn't show the Team 17 logo)

(08-29-2013 05:32 AM)[Unknown] Wrote:  Well, if an HLE syscall is not implemented, it will log this in the console. Go to Debug -> Show Console to find out.

There can be many other reasons. If you continue to hear sounds, it could either be a scheduling issue, or simply a graphics issue. Try pressing buttons or pressing fast forward (tab by default.) The game may just be loading slowly.

You can also use the disassembly to see what it's doing, by pausing the game.

-[Unknown]
Its doing it to Lemmings on PC & Android (Doesn't show the Team 17 logo)

PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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RE: logging when API call not implemented? - takeshineale88 - 08-29-2013 09:48 AM

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