Shin Megami Tensei: Persona 3 Portable
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08-28-2013, 01:40 AM
Post: #322
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RE: Shin Megami Tensei: Persona 3
(08-27-2013 11:25 PM)vsub_ Wrote: Ok but you won't be able to use things like AA or Texture Scaling in non-buffered rendering mode on any game. Texture scaling is mainly useful for fixing black lines in the menu's of 2D games like the Disgaea series that has barely noticeable lines and Class of Heroes 1 and 2 that has rather obvious lines running through the every menu. As such having texture scaling set to at least 2x not only makes those game look much better (especially in the case of Class of Heroes 1&2) sense they are 2D game any hit to performance is usually very miner and easily fixable by setting frame skipping to auto. |
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