PPSSPP iOS Port
|
11-16-2012, 11:00 PM
Post: #3
|
|||
|
|||
RE: PPSSPP IOS Port
Nice work! Be sure to commit your changes to the project later
The main loop handling is a bit iffy and needs some rethinking. On Android you can't really have a native thread going full blast drawing the screen, you can only render on demand - but you can have real native thread in the background, so I'm thinking about running the CPU emulation on that and delegating only the drawing to the front thread. As for your hang, I really have no idea why that would happen but it's probably not related to the weird mainloop. I guess you're building with clang? If there's a flag that turns off strict aliasing you might want to turn that off as PPSSPP is far from pointer-aliasing-pure... |
|||
« Next Oldest | Next Newest »
|