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Dissidia 012: Duodecim Final Fantasy
Thanks Daxtsu, now it's work perfectly.
It's way better, the game runs smoothly, there is still some arenas which are flickering, so don't forget "Non-Buffered Rendering". Maybe sometimes it's flickering at some point on the map or some battle in the story mode. For the scenario 13, the cut-scene works better (Perfectly?) than for the scenario 12.
I've got "non buffered rendering", texture filtering at "nearest" , and texture scaling "x2", "xBRZ", "deposterize", maybe there is a better config ^^

ps: to avoid flickering in story mode "frame skipping off"
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - by heybulldog - 08-21-2013, 10:07 AM
Dissidia 012 offset bug - by solidforger - 09-27-2013, 03:44 PM
Dissidia 012 duodecim final fantasy - by obie94 - 08-29-2013, 02:50 AM
Dissidia 012: Duodecim Final Fantasy - by karory - 02-19-2014, 05:18 PM
Hi guys :3 - by jassyqueen25 - 06-05-2014, 10:28 PM
Dissidia 012 Duodecim Final Fantasy - by Qazs99 - 07-18-2014, 02:29 AM
Duodecim DLC wont work - by shambashrine - 05-02-2015, 03:41 PM
Problem with Dissidia 012's voices - by Zaprong - 05-26-2015, 01:18 AM
PPSSPP 1.0.1 issues - by KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - by fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - by asianjam - 03-14-2016, 01:43 PM

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