Dissidia 012: Duodecim Final Fantasy
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08-21-2013, 10:07 AM
(This post was last modified: 08-21-2013 11:19 AM by heybulldog.)
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RE: Dissidia 012: Duodecim Final Fantasy
Thanks Daxtsu, now it's work perfectly.
It's way better, the game runs smoothly, there is still some arenas which are flickering, so don't forget "Non-Buffered Rendering". Maybe sometimes it's flickering at some point on the map or some battle in the story mode. For the scenario 13, the cut-scene works better (Perfectly?) than for the scenario 12. I've got "non buffered rendering", texture filtering at "nearest" , and texture scaling "x2", "xBRZ", "deposterize", maybe there is a better config ^^ ps: to avoid flickering in story mode "frame skipping off" |
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