Dissidia 012: Duodecim Final Fantasy
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08-14-2013, 09:35 AM
(This post was last modified: 08-14-2013 09:36 AM by solarmystic.)
Post: #442
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RE: Dissidia 012: Duodecim Final Fantasy
(08-14-2013 08:45 AM)Burna91 Wrote: Talking about iOS (iPad4): Does switching the rendering modes do anything? The flickering during battles used to happen on the PC too, even without frameskipping. A previous solution which worked in older builds was to switch rendering mode to Non Buffered, and then back to buffered mode again. If on Non buffered mode already, the screen should not flicker. As for frameskipping in this game, the recommended values are even numbers (2,4,6,8) with Non Buffered rendering, and only 4 and 8 when using Buffered Rendering in the latest builds. I've compiled a rather detailed table with the results of frameskipping in various games here:- http://forums.ppsspp.org/showthread.php?...1#pid41371 PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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