08-07-2013, 07:26 PM
(This post was last modified: 08-07-2013, 07:29 PM by solarmystic.)
(08-07-2013, 07:14 PM)Ironsheik Wrote: Using newest Rev 1102 64 Bit
the HUD goes invisible when near walls, and text flashes in the hub area where you take missions, other than that everything is flawless.
But it does make fighting in corridors a pain as the reticule and life bar disappear
Using framebuffer to GPU
The newest revs (e.g.v0.8.1-1157-g8714240) don't need Framebuffer to Memory (CPU or GPU) anymore to render the screen properly.
You just need to keep Buffered Rendering on. Try that.
As an added bonus, your performance should be better as well. (not that you'd need more Speed with your 670 GTX and 3570k combo lol)
Tested on Windows, with rig in signature.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

