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Dissidia 012: Duodecim Final Fantasy
07-06-2013, 09:11 PM (This post was last modified: 07-06-2013 09:34 PM by solarmystic.)
Post: #368
RE: Dissidia 012: Duodecim Final Fantasy
(07-06-2013 07:48 PM)Krainz Wrote:  Am I the only one with this problem? Like, seriousy?

All fine here on v0.8.1-367-g1c7038f on a Windows 64bit build.

No flickering on the main menu and loading works properly.

Tested with rig in signature.

Settings in ppsspp.ini (for your reference):-

Code:
[CPU]
Jit = True
FastMemory = False
CPUSpeed = 0
[Graphics]
ShowFPSCounter = 3
DisplayFramebuffer = False
ResolutionScale = 3
BufferedRendering = True
HardwareTransform = True
SSAA = False
VBO = False
FrameSkip = 0
FrameRate = 80
AnisotropyLevel = 16
VertexCache = True
FullScreen = False
StretchToDisplay = False
TrueColor = True
MipMap = False
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
VSyncInterval = 0
TextureFiltering = 3
ForceMaxEmulatedFPS = 0
FramebuffersToMem = False
FramebuffersCPUConvert = False
[Sound]
Enable = True
EnableAtrac3plus = True
BGMVolume = 8
SEVolume = 4
[Control]
ShowStick = False
ShowTouchControls = False
LargeControls = False
KeyMapping =
AccelerometerToAnalogHoriz = False
ForceInputDevice = 0
RightStickBind = 0
ProcessInvisibleTouchControls = True
TouchButtonOpacity = 65
ButtonScale = 1.150000
SwapDInputRightAxes = 0
[SystemParam]
NickName = shadow
Language = 1
TimeFormat = 0
DateFormat = 0
TimeZone = 0
DayLightSavings = False
ButtonPreference = 1
LockParentalLevel = 0
WlanAdhocChannel = 0
WlanPowerSave = False
EncryptSave = True
[Debugger]
DisasmWindowX = 500
DisasmWindowY = 200
DisasmWindowW = 773
DisasmWindowH = 735
ConsoleWindowX = 516
ConsoleWindowY = 484
[ControlMapping]
ControllerMaps = Keyboard,360,Pad
[Keyboard]
Active = True
1-19 = 16
1-20 = 64
1-21 = 128
1-22 = 32
1-29 = 32768
1-37 = 65539
1-38 = 65536
1-39 = 65537
1-40 = 65538
1-45 = 256
1-47 = 4096
1-50 = 1
1-51 = 512
1-52 = 8192
1-54 = 16384
1-62 = 8
[360]
Active = True
20-4 = 1
20-19 = 16
20-20 = 64
20-21 = 128
20-22 = 32
20-96 = 16384
20-97 = 8192
20-99 = 32768
20-100 = 4096
20-102 = 256
20-103 = 512
20-108 = 8
[Pad]
Active = False
10-4 = 1
10-19 = 16
10-20 = 64
10-21 = 128
10-22 = 32
10-96 = 16384
10-97 = 8192
10-99 = 32768
10-100 = 4096
10-102 = 256
10-103 = 512
10-108 = 8

EDIT:- Could not test your savedata or DLC data since I have the US version of the game. (ULUS10566)

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - solarmystic - 07-06-2013 09:11 PM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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