01-28-2013, 05:16 AM
Hmm. So I did some remote debugging and found it crashing in:
GLuint vsh = glCreateShader(GL_VERTEX_SHADER);
This was on a netbook with a really not great video card... anyone know what video cards they have?
This crash was on an Intel 645 Express, which only has hardware support for OpenGL 1.4 or 1.5 or something. I think that's too low.
-[Unknown]
GLuint vsh = glCreateShader(GL_VERTEX_SHADER);
This was on a netbook with a really not great video card... anyone know what video cards they have?
This crash was on an Intel 645 Express, which only has hardware support for OpenGL 1.4 or 1.5 or something. I think that's too low.
-[Unknown]

