01-20-2013, 07:50 AM
v0.5-386-g4d8700c
Just an update, If you disable buffered rendering it actually shows a few more screens though they flicker badly from the main menu screen and the proper screen.
(what you see in the screenshots is not what actually is displayed, what's actually shown is a mix of the last frame overlapped onto the new frame)
eventually thread dies
Just an update, If you disable buffered rendering it actually shows a few more screens though they flicker badly from the main menu screen and the proper screen.
(what you see in the screenshots is not what actually is displayed, what's actually shown is a mix of the last frame overlapped onto the new frame)
eventually thread dies
Code:
45:19:507 HLE\sceMpeg.cpp:848 E[HLE]: UNIMPL sceMpegAvcDecodeYCbCr(09fff268, 09fff2f4, 08bf6580, 09fff1d8)
45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0
45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0
45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0
45:19:541 HLE\__sceAudio.cpp:184 E[HLE]: channel 1 buffer underrun at 16 of 60
45:19:591 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0

