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Emu crash when i use Buffered rendering
01-16-2013, 08:00 AM (This post was last modified: 01-16-2013 08:00 AM by Henrik.)
Post: #4
RE: Emu crash when i use Buffered rendering
128MB should be enough, I think the problem is just that your Intel GPU has terrible OpenGL drivers that don't support FBOs.

First, try to find the latest drivers for it. If that doesn't help, there isn't anything I can do. Possibly someone will write a Direct3D backend one day that might work better on your card.
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RE: Emu crash when i use Buffered rendering - Henrik - 01-16-2013 08:00 AM

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