05-17-2013, 10:04 PM
(05-17-2013, 04:35 PM)Jozma7 Wrote:(05-07-2013, 07:22 AM)Jozma7 Wrote: 1.Dissidia "broken textures":
-By this I meant to say that, if you're already spotted, the colored trails that are left simultaneously after any character attacks with their respective weapon (sword, shield, dagger, sphere, staff...) are "broken" like stick. The problem is that this trails needs to be circled and curved, but they are simply ugly and "broken", see the attachment pictures and the differences selected within the red ellipse:
PPSSPP:
PSP:
2.Dissidia EX Revenge bad processing and bad graphics:
-When you go to EX Revenge by using buffered rendering, it separates the screen it two same mirrored images ( the up and down one ) like it does every time in the game and it won't show the black-white-gray terrain graphics:
-When you go to EX Revenge without buffered rendering, it doesn't show the mirrored images, but the same it won't show the black-white-gray terrain, just shows the black floor beneath your character:
-And now the PSP normal look:
3.Dissidia too much lighting(brightness) :
-I spotted in the one of the last revisions that the problem was made in progress, and the problem is the too much light that came from nowhere, and that problem is producing the strange texture appearance to various characters ( in this case all the time I was using the Warrior of Light ):
PPSSPP before:
PPSSPP after:
PSP:
None of this problems have been solved from the moment I told about them, but still non-transparency has. Please, for the first task, solve the third problem that I have wrote because it has shown from the moment the overbrightness was spotted.
P.S.- How longer should we need to wait until bgm sound is enabled?
DUDE just relax and wait, and takes time to program the ppsspp to the point where it could handle those things. not only that, their are other games, plenty other games the creators of this amazing program has to think about as well. give it some time and relax.


. Please, for the first task, solve the third problem that I have wrote because it has shown from the moment the overbrightness was spotted.