05-16-2013, 08:24 PM
(This post was last modified: 05-16-2013, 08:26 PM by solarmystic.)
(05-16-2013, 01:14 PM)sfageas Wrote: i'll find it soon,it does the same with peace walker
The error decoding audio started from v0.7.6-482-g96cb66a but doesn't spam console but with v0.7.6-587-g1a2bcb7 it hangs completely
Interesting observation.
It looks like the exact same revision that broke Mortal Kombat also broke this game. With the same error being spammed too!
For reference:-
http://forums.ppsspp.org/showthread.php?...0#pid22670
The error line logged for MK:-
Code:
49:02:166 snd_stream_s E[HLE]: HLE\sceAtrac.cpp:495 avcodec_decode_audio4: Error decoding audio -1094995529Whatever commit oioitff did in that build broke a number of games ability to decode audio.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

