05-09-2013, 04:23 PM
(05-09-2013, 02:05 PM)Sarisa81 Wrote: Yeah, in-game audio causes a hit to the FPS, so I couldn't play around with texture scaling anymore. I'm using Vertex Cache, Hardware Transform, Stream VBO, True Color, and nothing else, and changed to the "Balanced" preset in Catalyst. I can get it to run 60 FPS, but if I do anything to make the graphics look better I fall below 60 FPS.
No, what I really wanted to say is that if you turn of the buffered reading, frames fall from 60 to 30, and that's annoying, but you get the less buggy gaming instead. :\


