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Dissidia 012: Duodecim Final Fantasy
As mentioned in the Github thread, turning off buffered rendering "fixes" the overbrightness and some other graphical artifacts I have - some stages have a "flickering ghost image" effect, and many HP attacks cause the screen to break into segments with each segment flickering a bit.
(Edit: I think the word for the artifact I was experiencing is "screen tearing.")

"Posterization" means converting a color gradient to distinct regions, each with their own tone - think about what happened when you converted a picture to GIF or some other 256-color format from 16-bit color.
I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - by Sarisa81 - 05-07-2013, 01:57 PM
Dissidia 012 offset bug - by solidforger - 09-27-2013, 03:44 PM
Dissidia 012 duodecim final fantasy - by obie94 - 08-29-2013, 02:50 AM
Dissidia 012: Duodecim Final Fantasy - by karory - 02-19-2014, 05:18 PM
Hi guys :3 - by jassyqueen25 - 06-05-2014, 10:28 PM
Dissidia 012 Duodecim Final Fantasy - by Qazs99 - 07-18-2014, 02:29 AM
Duodecim DLC wont work - by shambashrine - 05-02-2015, 03:41 PM
Problem with Dissidia 012's voices - by Zaprong - 05-26-2015, 01:18 AM
PPSSPP 1.0.1 issues - by KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - by fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - by asianjam - 03-14-2016, 01:43 PM

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