Shin Megami Tensei: Persona 3 Portable
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04-14-2013, 09:37 PM
Post: #64
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RE: Shin Megami Tensei: Persona 3
(04-14-2013 09:16 PM)vontman Wrote: I really respect the developer and their awesome work , but in my opinion most of the time they fix very unneeded stuff in so unneeded games,i feel like they are ignoring the big games like persona 3,kingdom hearts and mortal kombat ( had perfect graphics b4 at 0.6 and now works full speed with unplayable graphics), and if u take a look at the compatibility list on the website, it has the worst games played on the ppsspp, how can't they put Bleach HTS 7, Fate Unlimited codes. Fate extra and etc...., i think if they want support , then they need to support the big games first, but after all that's my opinion , maybe they are working on the big games. Merely speculation, but the reason for this is probably that all the bad shovelware titles are swiftly programmed without ever using any of the more advanced features available on the PSP. Advanced games like Persona 3, Kingdom Hearts and such just look really good and the developers probably put down a lot of time optimizing and hacking to make use of all the power available on the console. So when emulating these the requirements are way higher, and a lot more things can go wrong. For instance, Project Diva is a perfect game, but that game never uses any kind of dynamic lightning, real shadows, advanced shaders etc. Persona 3 on the other hand does, and so do a lot of other high profile games, also currently more or less broken in some way. Advanced stuff like that is simply harder to work with for ppsspp developers. |
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