Shin Megami Tensei: Persona 3 Portable
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04-14-2013, 09:23 AM
(This post was last modified: 04-14-2013 09:32 AM by ssshadow.)
Post: #62
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RE: Shin Megami Tensei: Persona 3
(04-14-2013 08:11 AM)vontman Wrote: how can't the developers fix this? No, if you look at the log file you don't get any particular error. So the bug is in an already implemented function. What is probably happening is that somewhere just a few lines of code do not function exactly like they should, and something returns some data that is slightly off. In the end, different games are going to react differently, some may not be affected at all, some will get very minor issues, and at other times, it will be completely broken because something else uses this data further and everything just goes very wrong in the end. Fixing this bug is most likely like looking for a needle in a haystack since it could be anything anywhere that is just a little off in some way. For instance, although I am no expert programmer by any stretch of the imagination, I recently made a text only dungeon crawler with some basic traps and enemies in about 1000 lines of code, and I probably spent more time fixing very rare, strange and random bugs than I spent writing the whole thing. Of course, you don't know to happen if jpcsp at any point in time had the same bug, and at what revision it was fixed? Because that could potentially be useful. EDIT: No, jpcsp has never had any completely missing 3D bugs with this game. It had other issues related to encryption and sound, but nothing graphics related. |
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