I'm having what appears to be a weird memory leak issue when using OpenGL on any PSP title. Both Vulcan and Direct3D are working fine without issue.
It keeps building up memory usage until reaching 14-15GB, and then crashes.
The weird thing is, that if I enable "Show debug statistics", the increase in memory stops. Disabling the statistics resumes the increase in memory usage.
Does anyone have a clue what could be causing this?
Specs:
AMD Ryzen 9 3950X
32GB RAM, DDR4 3600MHz
RTX 2080 Ti
Please let me know if more info is needed, I would really like to solve this issue.
It keeps building up memory usage until reaching 14-15GB, and then crashes.
The weird thing is, that if I enable "Show debug statistics", the increase in memory stops. Disabling the statistics resumes the increase in memory usage.
Does anyone have a clue what could be causing this?
Specs:
AMD Ryzen 9 3950X
32GB RAM, DDR4 3600MHz
RTX 2080 Ti
Please let me know if more info is needed, I would really like to solve this issue.

