Dissidia 012: Duodecim Final Fantasy
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04-09-2013, 11:11 PM
(This post was last modified: 04-09-2013 11:13 PM by EvilKingStan.)
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RE: Dissidia 012: Duodecim Final Fantasy
(04-09-2013 11:25 AM)kenny43 Wrote: Unknown, I suspect it was you who fixed this as it got to work on the builds where the 3rd birthday had issues, and thus were the gpu commit you made came in, man, I'm marrying you Awesome except for the stage going dark. It probably has something to do with lighting because once upon a time switching hardware transform off fixed that. That trick stopped working when raven02 (at least I think that's who it was) fixed the overly bright issue in software rendering. So the problem could probably be found in the code for that commit. |
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