(08-22-2020, 02:00 PM)AdamN Wrote:(08-22-2020, 12:41 PM)Zinx777 Wrote:(08-21-2020, 09:08 PM)AdamN Wrote: This pull request https://github.com/hrydgard/ppsspp/pull/13318Does that mean that bleach heat the soul 7 is working now?
Should be much more stable and faster multiplayerit may not fix games that weren't or half working before tho
Games that were having heavy performance drop (ie. Power Stone Collection) and games that were frozen almost permanently due to blocking socket (ie. Hotshots Tennis, Digimon World, etc) should now be able to run normally.
High latency may still cause performance drop tho, probably because i haven't simulate blocking for sending data (didn't bother with blocking sending because it wasn't critical issue that could cause near-permanent freezes)
Along with this i also fixed possible crash related to AdhocMatching, and also fix one of the multiplayer mode on Bleach Heat the Soul 7.
PS: It's not on my old test build links, so you guys will need to wait until it gets merged
PPS: The old MinTimeout implementation was buggy, so with this blocking simulation the higher the MinTimeout you use, the lower FPS you'll get, which is normal/expected to happen when overriding the timeout
That game seems to have many multiplayer mode, but the only one working during my test is just one of the mode (i'm not sure what it was because all the text were in japanese LOL)
I'll upload the screenshot later
Saw the test builds you posted on github and found something interesting.
If you have "force real time clock sync" enabled on both instances of PPSSPP (same PC) the first mode of Heat The Soul 7 will work without errors on the HK version but the gameplay will be too fast.
If i have it disabled it I cant connect no matter what I put in timeout.
I saw games getting too fast in Adhoc before in the past so it wont be the first time though.
EDIT: looks like it will work even without real time clock enabled you just need to be faster at accepting the match on the other instance.
It will still be too fast on both instances though.
The game wont work over the internet btw (with ping of about 100+ ms) because you will get an error when you the other player accepts (real time clock sync wont help).


it may not fix games that weren't or half working before tho