So, an issue I noticed a few years ago when playing this still exists.
In Breath of Fire 3, Texture filtering doesn't seem to "move" with you.
i.e, a sprite looks nice and good...then as soon as you start moving it becomes unfiltered. If you stand still and wait a second, it becomes filtered again.
I saw some other people mentioning this years ago as well and still seems to be no fix. Anyone got any ideas?
https://forums.ppsspp.org/showthread.php?tid=12531
Thread about it.
In Breath of Fire 3, Texture filtering doesn't seem to "move" with you.
i.e, a sprite looks nice and good...then as soon as you start moving it becomes unfiltered. If you stand still and wait a second, it becomes filtered again.
I saw some other people mentioning this years ago as well and still seems to be no fix. Anyone got any ideas?
https://forums.ppsspp.org/showthread.php?tid=12531
Thread about it.

