Ridge Racer 2 (UCES00422) Repacement UI Textures
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11-23-2016, 08:16 PM
Post: #1
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Ridge Racer 2 (UCES00422) Repacement UI Textures
I'll dump what I've been working on but it's incomplete and partially broken. I don't know how to fix the problems because certain elements such as the lap times and so on during a race each have a different hash for every combination of track and car. That's a ridiculous amount of combinations to even consider finding.
Nearly everything was made with Illustrator. I copied from one of the game soundtracks which had some nice speedomoters on the inlay and traced the rest. The spedos have alternate colours for tunnels. I made all of that stuff unaware that they were also in RR6.. But I don't have it or know how to extract the textures anyway. I've probably quit on this now, it's a lot of time and effort for something I don't even play and I doubt many others do, either. You're free to try and make it work, to add to it or do whatever, like incorporate into RR1. DOWNLOAD HERE Install instructions: Drop the unrared folder into your PPSSPP\memstick\PSP\TEXTURES folder. A few screenshots of changes (when it's working): Main Menu (with strange line through it, don't know what that is) Some elements done on these menus, too Soldat speedometer (somehow looks blurry here but it's not) and time UI elements (which are the difficult, broken things I mentioned in the first paragraph) Age speedo (now Age Solo)(with old rev light on top, not in the right place) Kamata speedo Assaulto speedo (I tried to disable the AT/MT but couldn't figure out why it didn't work) |
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Ridge Racer 2 (UCES00422) Repacement UI Textures - R-Type Leo - 11-23-2016 08:16 PM
RE: Ridge Racer 2 (UCES00422) Repacement UI Textures - DinJerr - 11-24-2016, 03:07 AM
RE: Ridge Racer 2 (UCES00422) Repacement UI Textures - R-Type Leo - 11-24-2016, 03:11 AM
RE: Ridge Racer 2 (UCES00422) Repacement UI Textures - CodyV59 - 11-25-2023, 05:26 PM
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