Quote:The v0.7-258-g85e9479 breaks this game with exact same issue as every other Artdink games (Gundam Battle Tactics is the only Artdink game that works in this version)
Code:
01:18:592 EmuThread.cpp:76 I[BOOT]: Starting up hardware.
01:18:592 System.cpp:51 I[HLE]: PPSSPP v0.7-258-g85e9479
01:18:593 MemArena.cpp:370 I[MM]: Found valid memory base at 03C00000 after 12 tries.
01:18:593 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08400000 (mirror at 0 @ 0BC00000, uncached @ 0BC00000)
01:18:617 Loaders.cpp:89 I[LOAD]: Identifying file...
01:18:642 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
01:18:651 PSPLoaders.cpp:80 I[LOAD]: ULJS00158 : マクロスエースフロンティア
01:18:654 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
01:18:655 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
01:18:655 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
01:18:655 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\
01:18:655 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\
01:18:655 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\flash0\
01:18:655 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\flash0\
01:18:656 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
01:18:656 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
01:18:657 HLE\sceKernel.cpp:121 I[HLE]: Kernel initialized.
01:18:735 HLE\sceKernelModule.cpp:265 I[HLE]: Decrypting ~PSP file
01:18:916 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11390020
01:18:939 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09f4ab00 size 01746b00 taken=1 tag=ELF
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f4ab00 - 0a000000 size 000b5500 taken=0 tag=(untitled)
01:18:941 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
01:19:053 HLE\sceKernelModule.cpp:396 I[LOAD]: Module macross: 08ab1a60 08a0e564 08a0e57c
01:19:053 HLE\sceKernelModule.cpp:493 I[HLE]: Exporting ent 0 named macross, 2 funcs, 4 vars, resident 08a0e950
01:19:054 HLE\sceKernelModule.cpp:719 I[LOAD]: Module entry: 08804108
01:19:054 root I[BOOT]: EmuThread.cpp:101 Done.
01:19:488 root I[HLE]: HLE\sceKernelThread.cpp:1504 276 = sceKernelCreateThread(name="user_main", entry=0880421c, prio=20, stacksize=262144)
01:19:488 root I[HLE]: HLE\sceKernelThread.cpp:1540 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
01:19:489 root I[HLE]: HLE\sceKernelThread.cpp:1630 __KernelReturnFromThread : root
01:19:489 user_main I[HLE]: Util\BlockAllocator.cpp:310 -----------
01:19:489 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
01:19:489 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09f4ab00 size 01746b00 taken=1 tag=ELF
01:19:489 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f4ab00 - 09f5b000 size 00010500 taken=1 tag=UserSbrk
01:19:489 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f5b000 - 09fbfc00 size 00064c00 taken=0 tag=(untitled)
01:19:489 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
01:19:489 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
01:19:489 user_main E[HLE]: HLE\sceKernelModule.cpp:915 HACKIMPL sceKernelGetModuleIdByAddress(08804108)
01:19:499 idle0 I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00 RUN (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00 READY (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 274: Module "macross": name=macross gp=08ab1a60 entry=08804108
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 275: Thread "root": pc= 08000014 sp= 09fffd00 DORMANT (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 276: Thread "user_main": pc= 089f6f6c sp= 09fff550 READY (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 277: MemoryPart "UserSbrk": MemPart: 09f4b000 - 09f5b500 size: 00010500
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 278: CallBack "ExitGame": thread=276, argument= 00000000
01:28:455 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 279: CallBack "mscm_func": thread=276, argument= 00000000
01:28:456 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 280: CallBack "PowerCallback": thread=276, argument= 00000000
01:28:456 idle0 I[HLE]: HLE\sceKernel.cpp:430 KO 281: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
01:28:456 idle0 I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 10 kernel objects alive
01:28:456 GLES\Framebuffer.cpp:581 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
01:28:456 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
01:28:456 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:28:456 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
01:28:456 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
01:28:456 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:28:456 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
01:28:466 MemMap.cpp:101 I[MM]: Memory system shut down.
Still the same result on v0.7-416-g9472de5, therefore might want move this to unbootable game for a time being.