06-13-2016, 01:13 AM
(This post was last modified: 06-13-2016, 01:44 AM by applepiejr.)
i'm running PPSSPP on Windows 7 Ultimate SP1 64-bit using the Direct3D 9 renderer. i need to use DirectX in order to maintain 60 FPS (i get at least a 20% boost over OpenGL).
I have an AMD 6000 series GPU which means I support up to DirectX 11/OpenGL 4.4 and i have drivers from 2015 which is fairly recent.
i mean sure since i'm using Direct3D 9 (a subset of DirectX 9, most likely 9.0c) that should mean a feature set comparable to OpenGL 2.1
regardless the bug occurs in OpenGL as well. and i disabled alpha test as well as stencil test and it still occurs.
lastly, i set it to software renderer (through OpenGL since the option wasn't available for Direct3D 9) and yes it still occurs.
so does this mean its a problem with the emulation base?
I have an AMD 6000 series GPU which means I support up to DirectX 11/OpenGL 4.4 and i have drivers from 2015 which is fairly recent.
i mean sure since i'm using Direct3D 9 (a subset of DirectX 9, most likely 9.0c) that should mean a feature set comparable to OpenGL 2.1
regardless the bug occurs in OpenGL as well. and i disabled alpha test as well as stencil test and it still occurs.
lastly, i set it to software renderer (through OpenGL since the option wasn't available for Direct3D 9) and yes it still occurs.
so does this mean its a problem with the emulation base?
OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s

