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Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
05-29-2016, 02:40 PM
Post: #19
RE: Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
@[Unknown] nah no setting helps.

Althrough I was able to force this game to display all graphics just now, unfortunately using very awful hack which decreases depth accuracy ~ using VertexDepthRounding and Z divided by 10.0 like that:
Code:
(...)
        WRITE(p, "  z = (z - u_depthRange.z) * u_depthRange.w;\n");
        if (gameId == "ULJM05404") {
            WRITE(p, "  z /= 10.0;\n"); // Nasty hack to "fix" Hokuto no Ken: Raoh Gaiden - Ten no Haoh
        }
        WRITE(p, "  return vec4(v.x, v.y, z * v.w, v.w);\n");
(...)
   
   

Similar hack work with Heroes Phantasia(which still has minor flicker issue), however value has to be much bigger there even with PixelDepthRounding(like 2000.0).

Strangely this game doesn't seem affected at all by PixelDepthRounding, either way this might as well work by luck and doesn't seem to point into proper solution, really bad hack.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
hokuto no ken rhao gaiden - costin55 - 02-22-2013, 05:23 PM
RE: Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404 - LunaMoo - 05-29-2016 02:40 PM
RE: hokuto no ken rhao gaiden - vnctdj - 12-28-2014, 08:14 PM

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