Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
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05-29-2016, 02:40 PM
Post: #19
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RE: Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
@[Unknown] nah no setting helps.
Althrough I was able to force this game to display all graphics just now, unfortunately using very awful hack which decreases depth accuracy ~ using VertexDepthRounding and Z divided by 10.0 like that: Code: (...) Similar hack work with Heroes Phantasia(which still has minor flicker issue), however value has to be much bigger there even with PixelDepthRounding(like 2000.0). Strangely this game doesn't seem affected at all by PixelDepthRounding, either way this might as well work by luck and doesn't seem to point into proper solution, really bad hack. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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