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Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
05-29-2016, 11:44 AM
Post: #17
RE: Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
Duplicate of this and this one as well ~ should all be merged.

You can pass the blackscreen by simply pressing buttons in correct order as you would if menus had graphics so it actually goes in-game.

Either way this is a known depth problem ~ replicating psp depth on modern gpu's isn't exactly easy, so bothersome games which depend on exact depth might not get a fix for a while.
It's totally different story when it comes to cpu, so if you're desperate you might use software rendering(can only be activated before running the game ~ it's on the bottom of graphics settings menu). Expect it to be slow and glitchy in different ways through.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
hokuto no ken rhao gaiden - costin55 - 02-22-2013, 05:23 PM
RE: hokuto no ken rhao gaiden - vnctdj - 12-28-2014, 08:14 PM
RE: Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404 - LunaMoo - 05-29-2016 11:44 AM

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