05-29-2016, 11:44 AM
Duplicate of this and this one as well ~ should all be merged.
You can pass the blackscreen by simply pressing buttons in correct order as you would if menus had graphics so it actually goes in-game.
Either way this is a known depth problem ~ replicating psp depth on modern gpu's isn't exactly easy, so bothersome games which depend on exact depth might not get a fix for a while.
It's totally different story when it comes to cpu, so if you're desperate you might use software rendering(can only be activated before running the game ~ it's on the bottom of graphics settings menu). Expect it to be slow and glitchy in different ways through.
You can pass the blackscreen by simply pressing buttons in correct order as you would if menus had graphics so it actually goes in-game.
Either way this is a known depth problem ~ replicating psp depth on modern gpu's isn't exactly easy, so bothersome games which depend on exact depth might not get a fix for a while.
It's totally different story when it comes to cpu, so if you're desperate you might use software rendering(can only be activated before running the game ~ it's on the bottom of graphics settings menu). Expect it to be slow and glitchy in different ways through.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

