[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-08-2016, 02:40 PM
(This post was last modified: 03-08-2016 07:29 PM by Vashzaron.)
Post: #611
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-08-2016 09:34 AM)Kabuto_Kun Wrote: - Valkyria Chronicles 2: @Vashzaron, I only have the demo right now, if it has Ad Hoc included I may take a look at this multiplayer FPS cap. Not sure if the Demo has Ad Hoc, but thanks anyway! Edit: I actually managed to fix this myself in the most roundabout way. So basically I understand little of this and in an attempt to fix this myself I checked your "easy" fps unlocking tutorial and followed it. In the end I made these codes: Code: _C0 60 fps test Which controls the games frameskipping, problem is the game speeds up or slows down depending on what framerate it is actually expecting. (Battle 30, Ad Hoc 20, Non Combat 60) I unfortunately do not know how I would fix that problem, but I looked at the original codes LunaMoo made: Code: _S ULUS-10515 I know nothing about how this works but it stops 30fps > 60 from going double speed. Does not work in Ad Hoc mode. (20 > 30 and it slowed down.) So I figured what if I enable both my 30 fps test code with the original 60fps one by LunaMoo? ...Bam it works! Besides 60 fps everywhere including Adhoc it also has the added effect of stopping segments in the game that were 60fps already from being double speed. (Non Combat Menus, Lanseal) I don't know if the code can be cleaned up or whatever but it works as is for me and hopefully this helps anyone else that was potentially wondering. |
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