(05-29-2015, 06:08 AM)[Unknown] Wrote: Also, it may not be as bad with lower render resolutions.
I did some test around this, and surprisingly it's actually the opposite !
I decided to lower the render resolution from X2 (default PPSSPP i think) to the X1 (PSP render resolution) to see how it would go with buffered rendering and D3D9 and noticed the overexploding bloom with D3D9+Buffered Rendering was actually much, much worse.
And i noticed that if i increase the render resolution, the bloom get much less overexploding (click to enlarge pic).
Render Resolution X1 (PSP resolution)
![[Image: syPg7c7s.jpg]](http://i.imgur.com/syPg7c7s.jpg)
Render Resolution X2 (Default PPSSPP)
Render Resolution X3 (oddly not much difference regarding the exploding bloom)
![[Image: g46J1ZCs.jpg]](http://i.imgur.com/g46J1ZCs.jpg)
Render Resolution X4 (now the bloom look exactly the same as with OpenGL, no more overexplosion of it)
![[Image: cgtWE4as.jpg]](http://i.imgur.com/cgtWE4as.jpg)
I tested with X5 but i saw no difference regarding the bloom thing with X4
So it looks like if you play on D3D9 and keep Buffered Rendering , you have to use a render resolution to X4 to avoid having your eyes bleeding due to how very bad the bloom overexplode.

