Dissidia 012: Duodecim Final Fantasy
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04-19-2015, 04:59 PM
(This post was last modified: 04-19-2015 05:19 PM by MateusinhoEX.)
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RE: Dissidia 012: Duodecim Final Fantasy
So, the ghosts bug still exists in the newer version, 1.0.1. It can be solved by using non-buffered rendering, but it makes the game much darker when this effect should happen.
Tough, it is not a bug itself. It's an effect from the game, that happens even in the PSP itself, but doesn't look bad at a small screen. It is used to brighten up places and make a blur like effect. Although, at higher resolutions, it even gave me headaches ![]() We can even see that in some arenas, such as Sky Fortress Bahamut, this effect doesn't exist, so the game doesn't look blurred even using buffered rendering. But when it should happen, as during EX Bursts, for example, the game became much blurred, or with non-buffered rendering, much darker. To fix this, we would probably need a game specific hack. Here goes some screenshots. P.S.: Ignore Vaan without legs, Direct3D9 bug with non-buffered rendering ![]() EDIT: Couldn't link the images ![]() |
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