Phantasy Star Portable
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04-04-2015, 04:56 AM
(This post was last modified: 04-04-2015 04:57 AM by Terra Branford.)
Post: #99
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RE: Phantasy Star Portable
(04-03-2015 06:23 PM)[Unknown] Wrote:I honestly didn't realize the "fix" broke other games... that's poor research on my part. I also didn't know you had been (and appear to still be) researching a way to fix the game. So I apologize for my comments, and feel like a total jerk for spazzing off about it, especially as I don't know a thing about programming, and can't fix it myself.(04-03-2015 07:46 AM)Terra Branford Wrote: is that the fix was a part of many of the "build releases", and suddenly removed... and then forgotten all about ever since, as if Portable 1 just isn't important enough for anyone to care if you can read the dialogue text in newer versions of PPSSPP. I do get that Portable 2 and Infinity have different methods to draw the text, given they are released after Portable 1 (it would make sense that they'd use different rendering methods, since they are different games). I was mentioning (poorly, I assume) that the Japanese version of Portable 2 does not correctly render NPC text, much in the same way as Portable 1 fails. And figured it was all the same issue, and the PPSSPP team had done fixes specifically for Portable 2 (especially seeing that Portable 2 has a Depth Range Hack in the settings menus) and Infinity, but had somehow skipped/missed Portable 1 and the JP version of Portable 2. That, again, was on me, for making false assumptions. So, again, I apologize for my negative comments. I was flustered, since Portable 1 is one of my favorite games, and it seemed to be ignored in the latest round of fixes. Which, again, was a foolish assumption on my part. |
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