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Dissidia 012: Duodecim Final Fantasy
03-15-2015, 07:26 AM (This post was last modified: 03-15-2015 07:28 AM by Jozma7.)
Post: #1021
RE: Dissidia 012: Duodecim Final Fantasy
(03-14-2015 05:41 AM)Jozma7 Wrote:  
(03-13-2015 08:50 PM)CN[ExoSoul] Wrote:  I was also trying to figure out what was causing this and decided to check the game on my PSP (umd), turns out those ghosts are actually in game as well.

I know also, but I just want to ask all this time is it possible to make an option for the emulator that will keep the original resolution for those effects that look bad on higher than normal rendering resolution, especially those ghostly shadows!!!!!!!!!!!!!!!!!!!!!

I found out that "Lower resolution for effects (reduces artifacts)" option is supposed to do that function of lowering resolution for those effects I mentioned above, which is doing it in some way, but in the other it doesn't stop those blurred textures from duplicating them selves!!! :\
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Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - Jozma7 - 03-15-2015 07:26 AM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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