PPSSPP iOS Port
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12-06-2012, 04:58 PM
Post: #17
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RE: PPSSPP IOS Port
The first issue might be fixed if you can set your compiler to enable C++11 mode. Here is some info: http://stackoverflow.com/questions/45742...with-xcode
The LogManager and MemArena things need to be fixed yes, I'll do that. I've heard that there are some differences in how you deal with FBO on iOS, probably some adjustments need to be made. The emulation does lock to the refresh rate but should be able to reach 60fps easily if you run simple things like the cube. |
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