Dissidia 012: Duodecim Final Fantasy
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03-08-2015, 03:04 PM
Post: #1017
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RE: Dissidia 012: Duodecim Final Fantasy
(03-08-2015 02:52 PM)denslife16 Wrote: looks like the problem is the buffered rendering mode, if you dont like that ghost shadow use non buffered rendering but it will make some places dark and when performing finishing blow Non - buffered rendering makes everything dark. also I remember one time buffered rendering didn't have that problem of making double images. Why does buffered rendering do that? |
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