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Dissidia 012: Duodecim Final Fantasy
03-04-2015, 10:38 AM (This post was last modified: 03-04-2015 10:40 AM by Jozma7.)
Post: #1006
RE: Dissidia 012: Duodecim Final Fantasy
(03-03-2015 05:08 PM)[Unknown] Wrote:  Use 1x and those things will go away. The game is doing it on purpose but the effect doesn't work well at render resolutions not supported by the actual PSP, which means anything other than 1x.

-[Unknown]

But what are those effects that make those ghostly shadows on higher than 1x resolution? Are they any decoration to the game? If not, is there any way to remove them, without affecting rest of the game ( other graphical effects ), because when I was using JPCSP there was the same problem in one of the revisions, I went to the forums, asked for solution and, some revisions later, the problem was solved without affecting rest of the game.

Edit- This emulator is made to play PSP games on very high resolutions, why do I need to return to the basics of PSP then?
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Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - Jozma7 - 03-04-2015 10:38 AM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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