PPSSPP iOS Port
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12-06-2012, 02:41 PM
(This post was last modified: 12-06-2012 02:43 PM by rock88.)
Post: #16
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RE: PPSSPP IOS Port
xsacha,
Thank you for your changes, it is now much easier to make a build for IOS, by flags ARM and USING_GLES2. Now do not need to edit a lot of files. But still had a few files to a little change - Code: sceKernelMbx.cpp - Code: LogManager.cpp - Code: MemArena.cpp - Still required one change to the project "native", I did not touch the project entirely, and simply copied file zip_read.cpp to the directory ios. Somehow, method VFSReadFile does not correctly work... Later I'll try to do a generation of Xcode project via cmake. Henrik, Depends does speed of emulation from screen refresh rate? In the port is standard - 30 FPS. And for some reason not work a Buffered Rendering. As well to display the on-screen buttons necessary to clean fbo_unbind () from EmuScreen.cpp. The port is located at the same address - http://github.com/rock88/ppsspp To compile more not needed the project "native", adapted for ios, and therefore i removed it. |
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