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Killzone Liberation
#2
Still crashing just before the intro video. I guess the problem is the Media Engine. Recently same problem happen with JPCSP. If someone consideer it important can be checked here: JPCSP Forum - Killzone Liberation Post

Windows crash message:
Code:
Signature with problems: Event problem name: APPCRASH Application name: PPSSPPWindows.exe Application version: 1.0.0.0 Application time: 514df7ea Nombre del módulo con errores: StackHash_0a9e Versión del módulo con errores: 0.0.0.0 Marca de tiempo del módulo con errores: 00000000 Exception Code: c0000005 Desplazamiento de excepción: 00b30035 Operating system version: 6.1.7601.2.1.0.256.1 Additional information 1: 0a9e Additional information 2: 0a9e372d3b4ad19135b953a78882e789 Additional information 3: 0a9e Additional information 4: 0a9e372d3b4ad19135b953a78882e789

PPSSPP log is this:
Code:
43:45:897 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 43:45:897 System.cpp:51 I[HLE]: PPSSPP v0.7-216-g1a09ce0 43:45:897 MemArena.cpp:370 I[MM]: Found valid memory base at 09400000 after 34 tries. 43:45:897 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A420000 (mirror at 0 @ 11400000, uncached @ 11400000) 43:45:922 Loaders.cpp:89 I[LOAD]: Identifying file... 43:45:924 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 43:45:925 PSPLoaders.cpp:80 I[LOAD]: UCUS98646 : Killzone™: Liberation 43:45:944 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 43:45:944 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 43:45:944 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 43:45:944 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\memstick\ 43:45:944 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\memstick\ 43:45:944 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\flash0\ 43:45:944 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\flash0\ 43:46:165 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\memstick\PSP\PPSSPP_STATE 43:46:165 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\memstick\PSP\PPSSPP_STATE 43:46:166 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 43:46:180 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 43:46:182 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 026380D8 43:46:182 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 09f00000 size 01700000 taken=0 tag=(untitled) 43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF 43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f1c300 - 0a000000 size 000e3d00 taken=0 tag=(untitled) 43:46:182 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully. 43:46:184 HLE\sceKernelModule.cpp:393 I[LOAD]: Module bootloader: 00007ff0 09f0c758 09f0c770 43:46:184 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named bootloader, 2 funcs, 3 vars, resident 09f0ca9c 43:46:184 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 09f001f4 43:46:184 root I[BOOT]: EmuThread.cpp:99 Done. 43:46:219 root I[HLE]: HLE\sceKernelThread.cpp:1503 276 = sceKernelCreateThread(name="user_main", entry=09f00300, prio=20, stacksize=16384) 43:46:219 root I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 43:46:219 root I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : root 43:46:220 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="CheckExitGame", entry=09f03264, prio=20, stacksize=2048) 43:46:220 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 ) 43:46:248 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 3 43:46:422 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\PPSSPP\memstick\PSP\GAME\UCUS98646\KZL.PRX (/PSP/GAME/UCUS98646/KZL.PRX) 43:46:422 user_main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 43:46:422 user_main E[HLE]: HLE\sceIo.cpp:761 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/GAME/UCUS98646/KZL.PRX, 00000001, 000001ff) - file not found 43:46:877 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 282 = sceKernelCreateThread(name="Thread for LoadModule", entry=09f0190c, prio=6f, stacksize=2048) 43:46:877 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=282, argSize=31, argPtr= 09f0e1cc ) 43:46:878 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00088000 : 480 x 272 x 3 43:47:112 Thread for L I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 10B80020 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:310 ----------- 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08e72100 size 00672100 taken=1 tag=ELF 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e72100 - 0999f600 size 00b2d500 taken=0 tag=(untitled) 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 0999f600 - 09f00000 size 00560a00 taken=1 tag=VPL 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f1c300 - 09ffac00 size 000de900 taken=0 tag=(untitled) 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffac00 - 09ffb400 size 00000800 taken=1 tag=stack/Thread for LoadModule 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffb400 - 09ffbc00 size 00000800 taken=1 tag=stack/CheckExitGame 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffbc00 - 09fffc00 size 00004000 taken=1 tag=stack/user_main 43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 43:47:121 Thread for L N[LOAD]: ELF\ElfReader.cpp:363 ELF loading completed successfully. 43:47:331 Thread for L I[LOAD]: HLE\sceKernelModule.cpp:393 Module Guerrilla: 00000000 08d54488 08d544a0 43:47:331 Thread for L I[HLE]: HLE\HLE.cpp:187 Syscall (sceNetInet, 774e36f4) unknown 43:47:331 Thread for L I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named Guerrilla, 2 funcs, 3 vars, resident 08d54974 43:47:333 Thread for L I[HLE]: HLE\sceKernelModule.cpp:813 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/KZL.PRX,flag=00000000,(...)) 43:47:333 Thread for L E[HLE]: HLE\sceKernelThread.cpp:1642 sceKernelExitThread FAKED 43:56:408 user_main I[HLE]: HLE\sceKernelThread.cpp:1801 sceKernelTerminateThread(277) 43:56:409 user_main W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(283,asize=0000000b,aptr=09f0ce20,retptr=09fff480,00000000) 43:56:409 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="Guerrilla", entry=08800000, prio=20, stacksize=262144) 43:56:409 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=11, argPtr= 09f0ce20 ) 43:56:409 Guerrilla I[HLE]: HLE\sceKernelThread.cpp:1503 278 = sceKernelCreateThread(name="user_main", entry=0880010c, prio=20, stacksize=65536) 43:56:409 Guerrilla I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=278, argSize=11, argPtr= 09ffba00 ) 43:56:409 Guerrilla I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : Guerrilla 43:56:442 user_main E[HLE]: HLE\sceKernelModule.cpp:894 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,) 43:56:443 user_main W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000 43:56:443 user_main W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000 43:56:443 user_main W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000

My machine:
-AMD A8-3510mx APU with ATI Radeon 6620g (512Mb dedicated at 667MHz).
-8Gb RAM at 1333 MHz.
-Windows 7 Ultimate SP1 x64.
-PPSSPP v0.7-216-g1a09ce0-windows-x86
[img]http://mypsn.eu.playstation.com/psn/profile/montcer.png[/img]
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Messages In This Thread
Killzone Liberation - by slawomir - 11-19-2012, 03:44 PM
RE: Killzone Liberation - by montcer9012 - 03-24-2013, 05:37 AM
RE: Killzone Liberation - by Henrik - 03-24-2013, 04:34 PM
RE: Killzone Liberation - by montcer9012 - 03-24-2013, 06:02 PM
RE: Killzone Liberation - by Poo-Tang - 03-24-2013, 08:15 PM
RE: Killzone Liberation - by montcer9012 - 03-24-2013, 09:42 PM
RE: Killzone Liberation - by mmystere68 - 06-26-2013, 03:23 PM
RE: Killzone Liberation - by Scorpion31 - 07-03-2013, 10:01 AM
RE: Killzone Liberation - by alex27894 - 07-04-2013, 06:15 AM
RE: Killzone Liberation - by Oneline - 08-28-2013, 02:23 PM
RE: Killzone Liberation - by The_strelok_man - 08-30-2013, 04:12 PM
RE: Killzone Liberation - by Oneline - 09-17-2013, 02:44 PM
RE: Killzone Liberation - by GuilhermeGS2 - 11-22-2013, 05:14 PM
RE: Killzone Liberation - by The Phoenix - 11-24-2013, 01:56 AM
RE: Killzone Liberation - by Oddlyoko - 12-12-2013, 04:31 PM
RE: Killzone Liberation - by braveally - 12-15-2013, 07:17 PM
RE: Killzone Liberation - by Mutlins - 01-19-2014, 08:32 PM
RE: Killzone Liberation - by GuilhermeGS2 - 01-20-2014, 04:09 PM
RE: Killzone Liberation - by Stevec - 01-28-2014, 06:42 AM
RE: Killzone Liberation - by psennerman - 01-28-2014, 04:20 PM
RE: Killzone Liberation - by braveally - 02-14-2014, 05:43 PM
RE: Killzone Liberation - by Negative Zero - 02-15-2014, 02:59 PM
RE: Killzone Liberation - by rantnrave - 02-15-2014, 08:58 PM
RE: Killzone Liberation - by braveally - 02-26-2014, 10:46 PM
RE: Killzone Liberation - by JadeTempleApprentice - 05-02-2014, 11:15 AM
RE: Killzone Liberation - by Solid One - 09-09-2014, 05:04 PM
RE: Killzone Liberation - by Stevec - 09-09-2014, 07:55 PM
RE: Killzone Liberation - by vnctdj - 10-01-2014, 06:51 PM
RE: Killzone Liberation - by MultiKoopa - 10-01-2014, 10:58 PM
RE: Killzone Liberation - by The Phoenix - 10-07-2014, 04:29 AM
RE: Killzone Liberation - by MultiKoopa - 10-07-2014, 07:43 AM
RE: Killzone Liberation - by TIWPS - 12-03-2014, 10:54 PM
RE: Killzone Liberation - by GuilhermeGS2 - 12-12-2014, 06:33 PM
RE: Killzone Liberation - by tomas1395 - 12-14-2014, 03:48 PM
RE: Killzone Liberation - by GeoMan - 12-27-2014, 07:51 PM
RE: Killzone Liberation - by RPGTsukuru - 04-29-2015, 11:20 AM
RE: Killzone Liberation - by vnctdj - 03-24-2016, 10:30 PM
RE: Killzone Liberation - by pedaro - 06-08-2016, 05:46 PM
RE: Killzone Liberation - by LunaMoo - 06-08-2016, 10:42 PM
RE: Killzone Liberation - by pedaro - 06-09-2016, 05:05 PM
RE: Killzone Liberation - by LunaMoo - 06-10-2016, 06:40 AM
RE: Killzone Liberation - by NoogaJeeper - 11-25-2016, 03:08 AM
RE: Killzone Liberation - by DaveTheMan - 02-12-2019, 02:20 AM
RE: Killzone Liberation - by GuilhermeGS2 - 02-12-2019, 07:09 PM
RE: Killzone Liberation - by DaveTheMan - 02-13-2019, 03:44 AM
RE: Killzone Liberation - by RyanHill - 02-19-2019, 06:31 AM
RE: Killzone Liberation - by KickMeElmo - 11-23-2019, 11:09 AM
RE: Killzone Liberation - by Vossler - 04-22-2020, 07:36 PM
RE: Killzone Liberation - by crazyrexz - 05-11-2020, 03:25 AM
RE: Killzone Liberation - by omikron - 05-25-2020, 03:37 PM
RE: Killzone Liberation - by LunaMoo - 05-26-2020, 12:42 AM
RE: Killzone Liberation - by omikron - 05-26-2020, 10:21 AM
RE: Killzone Liberation - by Vossler - 07-10-2020, 06:42 PM
RE: Killzone Liberation - by LunaMoo - 07-11-2020, 03:04 AM
RE: Killzone Liberation - by PrinzSichelPickel - 11-23-2020, 01:10 AM
RE: Killzone Liberation - by VenomEXsoldier - 01-17-2021, 04:35 PM
RE: Killzone Liberation - by Vossler - 08-14-2021, 06:26 PM
RE: Killzone Liberation - by Vossler - 03-31-2021, 05:13 PM
RE: Killzone Liberation - by PrinzSichelPickel - 01-17-2022, 01:14 PM
RE: Killzone Liberation - by DUFUS - 07-15-2022, 07:59 PM
RE: Killzone Liberation - by 15167 - 09-19-2022, 09:20 AM
RE: Killzone Liberation - by skyissky2002 - 10-22-2022, 08:47 AM
killzone liberation - by ppssppfan - 09-30-2014, 12:18 AM
RE: killzone liberation - by ppssppfan - 10-01-2014, 07:39 AM
Killzone working. - by GUNNER70 - 12-12-2014, 06:03 PM
RE: Killzone Liberation - by montcer9012 - 04-22-2015, 10:08 PM
Killzone Liberation crashes often - by W00fer - 03-24-2016, 09:32 PM

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