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Killzone Liberation - Printable Version

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Killzone Liberation - slawomir - 11-19-2012 03:44 PM

Software/Game tested: Killzone Liberation
Game version(US/JP/EU/WWE): USA
File format(ISO/CSO/EBOOT): ISO
Compatibility level(nothing/intro/menus/ingame/playable): nothing/intro
Other info: intro, then crash
Device: Rooted Htc Sensation soft 4.0.3


RE: Killzone Liberation - montcer9012 - 03-24-2013 05:37 AM

Still crashing just before the intro video. I guess the problem is the Media Engine. Recently same problem happen with JPCSP. If someone consideer it important can be checked here: JPCSP Forum - Killzone Liberation Post

Windows crash message:
Code:
Signature with problems:
  Event problem name:    APPCRASH
  Application name:    PPSSPPWindows.exe
  Application version:    1.0.0.0
  Application time:    514df7ea
  Nombre del módulo con errores:    StackHash_0a9e
  Versión del módulo con errores:    0.0.0.0
  Marca de tiempo del módulo con errores:    00000000
  Exception Code:    c0000005
  Desplazamiento de excepción:    00b30035
  Operating system version:    6.1.7601.2.1.0.256.1
  Additional information 1:    0a9e
  Additional information 2:    0a9e372d3b4ad19135b953a78882e789
  Additional information 3:    0a9e
  Additional information 4:    0a9e372d3b4ad19135b953a78882e789

PPSSPP log is this:
Code:
43:45:897 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
43:45:897 System.cpp:51 I[HLE]: PPSSPP v0.7-216-g1a09ce0
43:45:897 MemArena.cpp:370 I[MM]: Found valid memory base at 09400000 after 34 tries.
43:45:897 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A420000 (mirror at 0 @ 11400000, uncached @ 11400000)
43:45:922 Loaders.cpp:89 I[LOAD]: Identifying file...
43:45:924 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
43:45:925 PSPLoaders.cpp:80 I[LOAD]: UCUS98646 : Killzone™: Liberation
43:45:944 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
43:45:944 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
43:45:944 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
43:45:944 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\memstick\
43:45:944 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\memstick\
43:45:944 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\flash0\
43:45:944 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\flash0\
43:46:165 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\memstick\PSP\PPSSPP_STATE
43:46:165 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\memstick\PSP\PPSSPP_STATE
43:46:166 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
43:46:180 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
43:46:182 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 026380D8
43:46:182 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 09f00000 size 01700000 taken=0 tag=(untitled)
43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF
43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f1c300 - 0a000000 size 000e3d00 taken=0 tag=(untitled)
43:46:182 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
43:46:184 HLE\sceKernelModule.cpp:393 I[LOAD]: Module bootloader: 00007ff0 09f0c758 09f0c770
43:46:184 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named bootloader, 2 funcs, 3 vars, resident 09f0ca9c
43:46:184 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 09f001f4
43:46:184 root         I[BOOT]: EmuThread.cpp:99 Done.
43:46:219 root         I[HLE]: HLE\sceKernelThread.cpp:1503 276 = sceKernelCreateThread(name="user_main", entry=09f00300, prio=20, stacksize=16384)
43:46:219 root         I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
43:46:219 root         I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : root
43:46:220 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="CheckExitGame", entry=09f03264, prio=20, stacksize=2048)
43:46:220 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 )
43:46:248 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 3
43:46:422 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\PPSSPP\memstick\PSP\GAME\UCUS98646\KZL.PRX (/PSP/GAME/UCUS98646/KZL.PRX)
43:46:422 user_main    E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
43:46:422 user_main    E[HLE]: HLE\sceIo.cpp:761 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/GAME/UCUS98646/KZL.PRX, 00000001, 000001ff) - file not found
43:46:877 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 282 = sceKernelCreateThread(name="Thread for LoadModule", entry=09f0190c, prio=6f, stacksize=2048)
43:46:877 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=282, argSize=31, argPtr= 09f0e1cc )
43:46:878 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00088000 : 480 x 272 x 3
43:47:112 Thread for L I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 10B80020
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:310 -----------
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08e72100 size 00672100 taken=1 tag=ELF
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e72100 - 0999f600 size 00b2d500 taken=0 tag=(untitled)
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 0999f600 - 09f00000 size 00560a00 taken=1 tag=VPL
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f1c300 - 09ffac00 size 000de900 taken=0 tag=(untitled)
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffac00 - 09ffb400 size 00000800 taken=1 tag=stack/Thread for LoadModule
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffb400 - 09ffbc00 size 00000800 taken=1 tag=stack/CheckExitGame
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffbc00 - 09fffc00 size 00004000 taken=1 tag=stack/user_main
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
43:47:121 Thread for L N[LOAD]: ELF\ElfReader.cpp:363 ELF loading completed successfully.
43:47:331 Thread for L I[LOAD]: HLE\sceKernelModule.cpp:393 Module Guerrilla: 00000000 08d54488 08d544a0
43:47:331 Thread for L I[HLE]: HLE\HLE.cpp:187 Syscall (sceNetInet, 774e36f4) unknown
43:47:331 Thread for L I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named Guerrilla, 2 funcs, 3 vars, resident 08d54974
43:47:333 Thread for L I[HLE]: HLE\sceKernelModule.cpp:813 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/KZL.PRX,flag=00000000,(...))
43:47:333 Thread for L E[HLE]: HLE\sceKernelThread.cpp:1642 sceKernelExitThread FAKED
43:56:408 user_main    I[HLE]: HLE\sceKernelThread.cpp:1801 sceKernelTerminateThread(277)
43:56:409 user_main    W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(283,asize=0000000b,aptr=09f0ce20,retptr=09fff480,00000000)
43:56:409 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="Guerrilla", entry=08800000, prio=20, stacksize=262144)
43:56:409 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=11, argPtr= 09f0ce20 )
43:56:409 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1503 278 = sceKernelCreateThread(name="user_main", entry=0880010c, prio=20, stacksize=65536)
43:56:409 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=278, argSize=11, argPtr= 09ffba00 )
43:56:409 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : Guerrilla
43:56:442 user_main    E[HLE]: HLE\sceKernelModule.cpp:894 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)
43:56:443 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
43:56:443 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
43:56:443 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000

My machine:
-AMD A8-3510mx APU with ATI Radeon 6620g (512Mb dedicated at 667MHz).
-8Gb RAM at 1333 MHz.
-Windows 7 Ultimate SP1 x64.
-PPSSPP v0.7-216-g1a09ce0-windows-x86


kiilzone liberation work on v0.7 !!!! - madesbi - 03-24-2013 04:04 PM

you have to enable this configuration on the picture one for go to the menu and after you can enable your configuration do you want .
but the game work slowly .


RE: kiilzone liberation work on v0.7 !!!! - sfageas - 03-24-2013 04:12 PM

better reply to the already posted thread here http://forums.ppsspp.org/showthread.php?tid=212&highlight=killzone


RE: kiilzone liberation work on v0.7 !!!! - madesbi - 03-24-2013 04:16 PM

thank sfageas Big Grin


RE: kiilzone liberation work on v0.7 !!!! - sfageas - 03-24-2013 04:20 PM

nice work on discovery +rep Big Grin


RE: Killzone Liberation - Henrik - 03-24-2013 04:34 PM

merged threads.


RE: Killzone Liberation - montcer9012 - 03-24-2013 06:02 PM

That config does not work for me; game still can't go through the intro video.

Crash on newest v0.7 - 240:
Code:
28:48:976 EmuThread.cpp:76 I[BOOT]: Starting up hardware.
28:48:976 System.cpp:51 I[HLE]: PPSSPP v0.7-240-gd1af119
28:48:976 MemArena.cpp:370 I[MM]: Found valid memory base at 08000000 after 29 tries.
28:48:976 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09160000 (mirror at 0 @ 10000000, uncached @ 10000000)
28:49:004 Loaders.cpp:89 I[LOAD]: Identifying file...
28:49:006 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
28:49:006 PSPLoaders.cpp:80 I[LOAD]: UCUS98646 : Killzone™: Liberation
28:49:007 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
28:49:007 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
28:49:007 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
28:49:007 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\
28:49:008 FileUtil.cpp:167 I[COMMON]: CreateDir: directory C:\ppsspp\memstick
28:49:008 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\ppsspp\flash0\
28:49:008 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\ppsspp\flash0\
28:49:177 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\PSP\SAVEDATA
28:49:177 FileUtil.cpp:167 I[COMMON]: CreateDir: directory C:\ppsspp\memstick\PSP
28:49:178 FileUtil.cpp:167 I[COMMON]: CreateDir: directory C:\ppsspp\memstick\PSP\SAVEDATA
28:49:179 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\PSP\PPSSPP_STATE
28:49:179 FileUtil.cpp:167 I[COMMON]: CreateDir: directory C:\ppsspp\memstick\PSP\PPSSPP_STATE
28:49:181 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
28:49:181 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
28:49:183 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 021C5F80
28:49:183 Util\BlockAllocator.cpp:310 I[HLE]: -----------
28:49:183 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 09f00000 size 01700000 taken=0 tag=(untitled)
28:49:183 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF
28:49:184 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f1c300 - 0a000000 size 000e3d00 taken=0 tag=(untitled)
28:49:184 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
28:49:186 HLE\sceKernelModule.cpp:393 I[LOAD]: Module bootloader: 00007ff0 09f0c758 09f0c770
28:49:186 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named bootloader, 2 funcs, 3 vars, resident 09f0ca9c
28:49:186 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 09f001f4
28:49:186 root         I[BOOT]: EmuThread.cpp:101 Done.
28:49:231 root         I[HLE]: HLE\sceKernelThread.cpp:1503 276 = sceKernelCreateThread(name="user_main", entry=09f00300, prio=20, stacksize=16384)
28:49:231 root         I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
28:49:231 root         I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : root
28:49:232 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="CheckExitGame", entry=09f03264, prio=20, stacksize=2048)
28:49:232 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 )
28:49:236 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 3
28:49:399 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\ppsspp\memstick\PSP\GAME\UCUS98646\KZL.PRX (/PSP/GAME/UCUS98646/KZL.PRX)
28:49:399 user_main    E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
28:49:399 user_main    E[HLE]: HLE\sceIo.cpp:761 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/GAME/UCUS98646/KZL.PRX, 00000001, 000001ff) - file not found
28:49:853 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 282 = sceKernelCreateThread(name="Thread for LoadModule", entry=09f0190c, prio=6f, stacksize=2048)
28:49:853 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=282, argSize=31, argPtr= 09f0e1cc )
28:49:855 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00088000 : 480 x 272 x 3
28:50:030 Thread for L I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 0F770020
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:310 -----------
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08e72100 size 00672100 taken=1 tag=ELF
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e72100 - 0999f600 size 00b2d500 taken=0 tag=(untitled)
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 0999f600 - 09f00000 size 00560a00 taken=1 tag=VPL
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f1c300 - 09ffac00 size 000de900 taken=0 tag=(untitled)
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffac00 - 09ffb400 size 00000800 taken=1 tag=stack/Thread for LoadModule
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffb400 - 09ffbc00 size 00000800 taken=1 tag=stack/CheckExitGame
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffbc00 - 09fffc00 size 00004000 taken=1 tag=stack/user_main
28:50:036 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
28:50:041 Thread for L N[LOAD]: ELF\ElfReader.cpp:363 ELF loading completed successfully.
28:50:300 Thread for L I[LOAD]: HLE\sceKernelModule.cpp:393 Module Guerrilla: 00000000 08d54488 08d544a0
28:50:300 Thread for L I[HLE]: HLE\HLE.cpp:187 Syscall (sceNetInet, 774e36f4) unknown
28:50:300 Thread for L I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named Guerrilla, 2 funcs, 3 vars, resident 08d54974
28:50:302 Thread for L I[HLE]: HLE\sceKernelModule.cpp:813 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/KZL.PRX,flag=00000000,(...))
28:50:302 Thread for L E[HLE]: HLE\sceKernelThread.cpp:1642 sceKernelExitThread FAKED
28:59:378 user_main    I[HLE]: HLE\sceKernelThread.cpp:1801 sceKernelTerminateThread(277)
28:59:379 user_main    W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(283,asize=0000000b,aptr=09f0ce20,retptr=09fff480,00000000)
28:59:379 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="Guerrilla", entry=08800000, prio=20, stacksize=262144)
28:59:379 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=11, argPtr= 09f0ce20 )
28:59:379 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1503 278 = sceKernelCreateThread(name="user_main", entry=0880010c, prio=20, stacksize=65536)
28:59:379 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=278, argSize=11, argPtr= 09ffba00 )
28:59:379 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : Guerrilla
28:59:413 user_main    E[HLE]: HLE\sceKernelModule.cpp:894 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)
28:59:413 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
28:59:413 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
28:59:413 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000



RE: Killzone Liberation - Poo-Tang - 03-24-2013 08:15 PM

(03-24-2013 06:02 PM)montcer9012 Wrote:  That config does not work for me; game still can't go through the intro video.

Crash on newest v0.7 - 240:

+1 would love to get this to work as cant even play this on JPCSP either.

@madesbi What other settings do you have on in the main menu settings? and what PPSSPP version was it? Thanks Smile


RE: Killzone Liberation - montcer9012 - 03-24-2013 09:42 PM

It does work on JPCSP and is fully playable; however, i want it run on PPSSPP because i think a lighter machine can run this. It on JPCSP need something between 2.5Ghz or 3.0GHz dual or quad core in order to run very nice.

My A8-3510mx is OverClocked to 2.3GHz and the game runs pretty well (Except the beggining that has a little big laggy, but it turns ok after some seconds):





RE: Killzone Liberation - mmystere68 - 06-26-2013 03:23 PM

any news about this working on ppsspp 0.8 android???


RE: Killzone Liberation - Scorpion31 - 07-03-2013 10:01 AM

Game is still crashing on latest automated build


RE: Killzone Liberation - alex27894 - 07-04-2013 06:15 AM

I put exactly that setting and still not working, i am playing on a samsung galasy s2 i9100 rooted kernel on ppsspp v 0.8 and it crashes just before the intro video :| i really want to play this game to kill time...


RE: Killzone Liberation - Oneline - 08-28-2013 02:23 PM

Launched this game on 0.9.1-243.
There are a lot of graphical bugs if buffered rendering is ON, but the game runs smoothy.
There is no graphical bugs if buffered rendering to CPU/GPU is ON, but the game runs very slowly.
Also, this game freezes on the cut-scenes, but they are skipable

To run Killzone you need to:
1)Check Interpreter and Software Renderer
2)Set FrameSkip to Auto
3)Check Buffered Rendering to CPU
4)Also check Show FPS and Show Debug Statistics
5)Then open the debug console, run the game and watch (wait)
6)After a few minutes, when the Language Settings loaded "save State File"
7)Choose the English language. Then quickly press X to skip the tip and corrupted video. If the menu hadn't load in few seconds, try again.
8)When the menu is loaded, save state file again.
9)Close the emulator. Run it again. Configure it. Check JIT, OpenGL Renderer, Buffered Rendering, Scaling (if you want it).
10)Run the game and quickly load State file.
11)My congratulations! You did it. Now, choose the new game and play it. Don't forget to save state file before closing the game. (In-game load function is not working correctly)

Good Luck

Emulator:
x64 http://buildbot.orphis.net/ppsspp/index.php?m=get&rev=v0.9.1-243-gbb5467c&platform=windows-amd64
x86 http://buildbot.orphis.net/ppsspp/index.php?m=get&rev=v0.9.1-245-g236fb5f&platform=windows-x86


RE: Killzone Liberation - The_strelok_man - 08-30-2013 04:12 PM

(08-28-2013 02:23 PM)Oneline Wrote:  To run Killzone you need to:
1)Check Interpreter and Software Renderer
2)Set FrameSkip to Auto
3)Check Buffered Rendering to CPU
4)Also check Show FPS and Show Debug Statistics
5)Then open the debug console, run the game and watch (wait)
6)After a few minutes, when the Language Settings loaded "save State File"
7)Choose the English language. Skip the tip. Wait.
I made up 7 step. everything went perfectly, but to the main menu ppsspp not loaded. an error occurs on the 2nd stage of the additional addresses ( where 0410fffc). I don't understand what the reason, you are the author of the article, so help