For now when game use 30 fps [free play, time attack, zone] it can be played on Android without frameskip/speedhacks (:
But when it goes to race on Tab 3 with x86/powerVR/GL 2.0 it should skip 2 frames to fullspeed. Because during the race there 60 fps instead of 30 T__T
But when CPU goes to 45 and less there is a massive flickering and also fullspeed even without frameskip
Maybe there is something can be found for flickering on 45 Mhz?
All the same and for Pulse [on last rev 45 crashes but 44 flickers with ~fullspeed]. And at least Moa Therma can be played in full beauty with buffered render on.
But when it goes to race on Tab 3 with x86/powerVR/GL 2.0 it should skip 2 frames to fullspeed. Because during the race there 60 fps instead of 30 T__T
But when CPU goes to 45 and less there is a massive flickering and also fullspeed even without frameskip
Maybe there is something can be found for flickering on 45 Mhz?
All the same and for Pulse [on last rev 45 crashes but 44 flickers with ~fullspeed]. And at least Moa Therma can be played in full beauty with buffered render on.

