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Monster Hunter Portable 3rd HD
10-24-2013, 03:16 AM
Post: #46
RE: Monster Hunter Portable 3rd HD
(10-23-2013 01:14 PM)und3adx Wrote:  
(10-20-2013 06:39 AM)ananta Wrote:  hello, nice to meet you. i am newbie here. may anyone here give me code of unlimited/infinity carving ?
sorry, my english is bad.
btw tq

It's hard to find the codes for that, I'm looking for the same code too. But what i found is that Joker commands are now partially supported, this means that the codes like HP Display now works but you can't turn it on/off. Thanks for the Joker Command support Henrik Rydgard and Steven Cherry, didn't really know from what version this started but thank you very much. *I'm thinking this was around version v0.9.1-1290-gb0afdff.

may i have hp display codes? and what is joker commands?

this is code which i found on chinese site. i hope that will help other member.


Attached File(s)
.txt  NPJB40001.txt (Size: 2.95 KB / Downloads: 10289)
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11-10-2013, 12:04 PM
Post: #47
RE: Monster Hunter Portable 3rd HD
can you explain the mean of 0/10 1/10 in the hp display cheat ?
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11-11-2013, 12:02 AM
Post: #48
RE: Monster Hunter Portable 3rd HD
(11-10-2013 12:04 PM)seint Wrote:  can you explain the mean of 0/10 1/10 in the hp display cheat ?

I think it just means that the cheat code is split in 10 parts Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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12-09-2013, 10:00 AM
Post: #49
RE: Monster Hunter Portable 3rd HD
Hi, can I ask if how can I use this cheat? I'm using PPSSPP. Thanks in advance.
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12-09-2013, 05:28 PM (This post was last modified: 12-09-2013 05:28 PM by vnctdj.)
Post: #50
RE: Monster Hunter Portable 3rd HD
(12-09-2013 10:00 AM)LeaveItBlank Wrote:  Hi, can I ask if how can I use this cheat? I'm using PPSSPP. Thanks in advance.

You should take a look to this thread Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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12-17-2013, 08:58 AM
Post: #51
RE: Monster Hunter Portable 3rd HD
If I could have just one code for this game, it'd be one to stop the mission timer.
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12-17-2013, 09:01 AM
Post: #52
RE: Monster Hunter Portable 3rd HD
Can someone give me a code that makes my cat stronger please.
P.s i got mhp3hd working on android(Full gameplay)i think im the first person ever to do it Big Grin
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12-17-2013, 11:54 PM
Post: #53
RE: Monster Hunter Portable 3rd HD
Ha I've been playing it since last week cheats and everything
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12-31-2013, 01:06 PM
Post: #54
RE: Monster Hunter Portable 3rd HD
is there any attack multiplier codes you guys have..?
i really need one for nargacuga mission....
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01-02-2014, 09:14 AM (This post was last modified: 01-02-2014 09:18 AM by DarkSlayer.)
Post: #55
RE: Monster Hunter Portable 3rd HD
HR Narga?
I found one for the original version Undecided
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01-16-2014, 03:09 AM (This post was last modified: 01-16-2014 03:09 AM by Applied Theology.)
Post: #56
RE: Monster Hunter Portable 3rd HD
Has there been any progress at all finding out new codes for this game? An attack multiplier would be awesome
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01-17-2014, 12:24 AM
Post: #57
RE: Monster Hunter Portable 3rd HD
I'd like some custom charm codes since I have terrible luck farming god charms.
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01-17-2014, 06:52 AM (This post was last modified: 01-25-2014 03:10 AM by LunaMoo.)
Post: #58
RE: Monster Hunter Portable 3rd HD
For those that asked for attack multiplier:
Code:
_C0 Attack 32x
_L 0x200ad964 0x00000000
_L 0x200ad96c 0x00031940
_C0 Attack 16x
_L 0x200ad964 0x00000000
_L 0x200ad96c 0x00031900
_C0 Attack 8x
_L 0x200ad964 0x00000000
_L 0x200ad96c 0x000318C0
_C0 Attack 4x
_L 0x200ad964 0x00000000
_L 0x200ad96c 0x00031880
_C0 Attack 2x
_L 0x200ad964 0x00000000
_L 0x200ad96c 0x00031840
_C0 Attack Multiplier off
_L 0x200ad964 0x14400003
_L 0x200ad96c 0x240302EE
Ported from other version and also added code to disable it. Activate one at a time since they all patch same addresses. You can get over max damage when you abuse high multiplier with very powerfull weapons vs weak monsters in which case you'll actually deal very little dmg, remember that.
Maybe try to not abuse it, as the game doesn't really have much to do when you get through stuff too fast, I used this code mostly in MH1&2 when playing online stages offline to deal with boss hp multiplier. When you're against normal single player boss even x2 will make a huge difference(unfortunately because of how the code works, it's not possible to do smaller multiplier like x1.5 or something).

Edit:
(01-22-2014 12:30 AM)shayoko Wrote:  attack multiplier doesnt seem to work with light bowguns(and probably the other gunner weapons too)
unless you use the slice ammo
not sure why it works with one type of ammo and not the others, maybe different damage type will require different code, can't promise I will ever do anything with this;p

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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01-18-2014, 03:18 PM (This post was last modified: 01-18-2014 04:19 PM by shayoko.)
Post: #59
RE: Monster Hunter Portable 3rd HD
thank you : D! not that i need codes but they are making the game fun again.
i wish i knew how to port codes i dont even know how people make codes in the 1st place.



could use some felyne codes
max lvl
comrade points(since they go up so slow...)
unlock all comrade skills
super cat(god attack power for anyone who actually cares)

armor
max slots for armor : D

hunter move speed

hunter name cheat(with a link or something to the hex values)

able to set as many bombs and or traps as you want
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01-19-2014, 12:17 AM (This post was last modified: 01-25-2014 03:03 AM by LunaMoo.)
Post: #60
RE: Monster Hunter Portable 3rd HD
Well just a few more of me. Porting codes between different mh games is actually fairy easy as they're all on same engine which was just slightly updated with each game. It depends on how the cheat works and how long it is, not even gonna bother with hp display cheat and similar as they inject awfuly long assembly scripts which are quite confusing to understand for me who never learnt mips properly and has to look at wiki for every instruction that looks strange or just plain different from x86;o. Short ones are pretty quick, simply by checking what was originally under changed address and searching for that or something around in other version like for example this one from mhp3rd:
Code:
_C0 All 3 Armor Slots
_L 0x8018396E 0x046D0028
_L 0x00000003 0x00000000
^untested through as I'm not playing the game and have noob char, but patched memory in 3rd looks same so as long as it was working there, it should here.
Or this one:
Code:
_C0 Speed x2
_L 0x20E4A594 0x40000000
use http://gregstoll.dyndns.org/~gregstoll/floattohex/ float to hex converter and change 0x40000000 to anything you want for different multipliers for example x4 = 0x40800000, x0.5 = 0x3f000000 etc.
^that one's tested and working(only during quest), affects attack speed as well, no clue how it affects for example bows, might be a bit crazy;p. Edit: disable it when not during quest to avoid being scared as when it's enabled in main menu it can say you have corrupted data, disabling the cheat will fix it instantly assuming you don't actually got corrupted data by any other reason;p, this cheat is actually pretty safe as it doesn't really mess with stuff that can be saved in any way, so it's just game being stupid(and I'm being lazy to waste time trying to avoid this with extra check in the code;p).

And Felyne's are just in plain sight, you can just search for it's name in game memory and everything related to that felyne will be around there, soo easy I created those without even looking for existing codes:
Code:
_C0 Felyne 20 lvl
_L 0x817Acf3F 0x000500A0
_L 0x00000014 0x00000000
_C0 Felyne 5 Hearts
_L 0x817Acf43 0x000500A0
_L 0x0000001B 0x00000000
_C0 Felyne 250 skill points
_L 0x817Acfb6 0x00050050
_L 0x100000FA 0x00000000
_C0 Felyne skill unlock
_L 0x417ACF9C 0x00050028
_L 0xFFFFFFFF 0x00000000
_L 0x417ACFA0 0x00050028
_L 0xFFFFFFFF 0x00000000
^ all of those patch only first few felynes as I tested by having two starting ones, to make it apply to more of those buggers, just change "0x0005" everywhere above to different number in hex, all of those codes are multi address write and that number simply sets how many addresses it should patch. Edit: Skill unlock cheat might crash the game(?) according to Shayoko, no clue ~ it's working fine for me, but I'm not playing the game yet and tested it on pretty much fresh char with 2 furrballs. Just to be sure if it works for you, disable it later, it saves with the game anyway(as all other felyne cheats).

It's generally very easy to change everything in every felyne, but it would be easier to do this through ppsspp memory viewer(around 9FACF3F) or external cheat engine directly than bothering with cw cheats. Same for character name, just search for your character name with cheat engine and change it without bothering letter by letter with codes, just make sure you have MEM_MAPPED in scan settings, otherwise "cheat engine" will not work with ppsspp;p.
Gonna leave the rest for other people, this game doesn't even try to hide stuff so it's easy to learn the basics on it.

Creating cheats from 0 is just like that, you search for stuff with cheat engine of your choice or debugger whatever is easier and then use some of the code types which are listed for example here to write those edits into cw cheat format, I once wrote a longer post in the general cw cheat thread how to create simple cw cheats from CE addresses as it might be slightly confusing in compare to some other emulators. Learning how to find stuff with CE itself is very easy and has many tutorials, including build in interactive lessons. Just like I mentioned earlier, make sure MEM_MAPPED is checked in edit>settings>scan settings as it's off by default and without it, CE will not work with ppsspp.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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