Kingdom Hearts Birth by Sleep Final Mix
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02-11-2014, 08:14 PM
Post: #256
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RE: Kingdom Hearts Birth by Sleep Final Mix
I can clearly say im not gonna get back to KHBBS since i got today Final Mix so theres sooooo much new stuff added to JP release commands critical mode new colours for unversed and mission modes !
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3 O bai! Did you witness my power? |
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02-11-2014, 08:16 PM
Post: #257
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RE: Kingdom Hearts Birth by Sleep Final Mix
And some new bosses too.
Catch me if you can't catch me if you can't Cats are nice. |
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02-12-2014, 02:23 PM
Post: #258
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RE: Kingdom Hearts Birth by Sleep Final Mix | |||
02-14-2014, 03:41 PM
(This post was last modified: 02-14-2014 03:41 PM by Devina.)
Post: #259
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RE: Kingdom Hearts Birth by Sleep Final Mix | |||
02-21-2014, 06:18 AM
Post: #260
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RE: Kingdom Hearts Birth by Sleep Final Mix | |||
02-21-2014, 10:44 AM
Post: #261
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RE: Kingdom Hearts Birth by Sleep Final Mix
Not really, either Henrik or sum2012 broke the game between 0.9.6. rev 691 and 696, so it's up to them to fix it...
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02-21-2014, 02:38 PM
(This post was last modified: 02-21-2014 02:49 PM by solarmystic.)
Post: #262
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RE: Kingdom Hearts Birth by Sleep Final Mix
@Devina and others with the savedata "corruption" bug.
Your savedata is not actually corrupt. Refer to this issue report I created on the gihub for more details. The gist of it is that a certain commit by [Unknown] has upgraded the sdkver funcs used by the emulator from v0.9.6-696-geb92987 onwards. This somehow creates a conflict with the Engllish patch used by the game and possibly other English patched games that are reliant on the same sdkver functions like Hatsune Mike Project Diva 2nd. I know this because the original unpatched Japanese version of the game has no issues with the save data even when using the latest builds. The current solution to this issue (which I've used personally with success) is as follows:- You have to upgrade your savedata to the newer SDK version so that you can use it in all future PPSSPP builds. Mind you, the process is one-way so keep a backup of your savedata incase you wish to use older builds again for some reason. Use this customized ppsspp executable (https://www.mediafire.com/?7wd9bk6poayr57b) I've uploaded and compiled, load your old KH BBS save game in it, and save it again using the same version of ppsspp. Then, load it using the latest 0.9.7.2 version of PPSSPP. It should work perfectly. The build does not have any special code except for the following which was proposed by [Unknown] himself which worked as a stopgap solution:- In SavedataParam::LoadDecryptedSave() within Core/Dialog/SavedataParam.cpp Code: decryptMode = (GetSDKMainVersion(sceKernelGetCompiledSdkVersion()) >= 4 ? 5 : 3); is changed to Code: decryptMode = 3; which is the basis of the build. The customized build is perfectly safe to use in your working ppsspp folder(don't be concerned about the name as I've just renamed it for my own convenience) It's a 64bit Windows executable though, so if you're playing KH on a mobile device, find a 64bit Windows PC to do the upgrading process. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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02-21-2014, 09:30 PM
Post: #263
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RE: Kingdom Hearts Birth by Sleep Final Mix
Thank you solarmystic, that did the trick. :3
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02-24-2014, 02:44 PM
(This post was last modified: 02-24-2014 02:52 PM by Nightquaker.)
Post: #264
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RE: Kingdom Hearts Birth by Sleep Final Mix
I noticed a bug where game freezes on "Checking the storage device" dialogue before saving sometimes. It happens rarely, but it can happen after a boss, tough fight, etc., so it's still annoying.
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03-02-2014, 07:23 PM
Post: #265
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RE: Kingdom Hearts Birth by Sleep Final Mix
Playing this game on Android, got a bug at the Final Episode. After the cutscene where
*spoiler* Aqua sacrifices herself for Terra and gets trapped in the Realm of Darkness, at the loading screen, the game crashes. |
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03-05-2014, 07:35 AM
Post: #266
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RE: Kingdom Hearts Birth by Sleep Final Mix
(03-02-2014 07:23 PM)TerraRoxas Wrote: Playing this game on Android, got a bug at the Final Episode. After the cutscene where This happens to me too. PPSSPP crashes for me right after this cut-scene on my Desktop. |
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03-05-2014, 04:39 PM
Post: #267
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RE: Kingdom Hearts Birth by Sleep Final Mix
(03-05-2014 07:35 AM)sean494 Wrote:(03-02-2014 07:23 PM)TerraRoxas Wrote: Playing this game on Android, got a bug at the Final Episode. After the cutscene where Have you tried running the game with the x86 build of the emulator? I was having the same problem until I did that |
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03-05-2014, 08:33 PM
(This post was last modified: 03-05-2014 08:34 PM by TerraRoxas.)
Post: #268
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RE: Kingdom Hearts Birth by Sleep Final Mix
Is the x86 even on Android?
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03-05-2014, 08:42 PM
Post: #269
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RE: Kingdom Hearts Birth by Sleep Final Mix
(03-05-2014 08:33 PM)TerraRoxas Wrote: Is the x86 even on Android? tbh I've never used the Android model so I couldn't say, the message was for people like me and sean that use the desktop mode of the emulator. If you can find another type of executable (like an .exe file) then try that but otherwise I don't really know how to help you, sorry |
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03-07-2014, 03:52 AM
Post: #270
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RE: Kingdom Hearts Birth by Sleep Final Mix
(03-05-2014 07:35 AM)sean494 Wrote:(03-02-2014 07:23 PM)TerraRoxas Wrote: Playing this game on Android, got a bug at the Final Episode. After the cutscene where I'm having this exact same issue right now in Windows. Kind of WTF considering I only played through all of that to unlock the secret bosses. I would grind until it's fixed but then there's the chance of that being for nothing too. -.- |
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