Dissidia: Final Fantasy
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03-02-2013, 09:42 AM
(This post was last modified: 03-02-2013 09:43 AM by JumperTwo.)
Post: #46
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RE: [v0.61] Dissidia - Final Fantasy
seems like there are some problems with Fastmem enabled on ARM platforms
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03-02-2013, 05:51 PM
Post: #47
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RE: [v0.61] Dissidia - Final Fantasy
Well, with latest git build (854) it still doesn't start with fastmem. And choosing any option after getting to menu still produces a white screen.
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03-02-2013, 05:56 PM
(This post was last modified: 03-02-2013 05:56 PM by Carter07.)
Post: #48
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RE: [v0.61] Dissidia - Final Fantasy | |||
03-03-2013, 03:43 PM
Post: #49
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RE: [v0.61] Dissidia - Final Fantasy
Can be moved to Playable.
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03-04-2013, 11:44 PM
Post: #50
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RE: [v0.61] Dissidia - Final Fantasy
Just noticed something today while testing on android. If you try to use an Ex-Burst the game crashes almost immediately.
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03-05-2013, 05:10 AM
Post: #51
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RE: [v0.61] Dissidia - Final Fantasy
So is there a version this works with on Android? I used the latest git build and it's giving me a white screen after the menu, but it sounds like some people have it working on Android. The font works to start a new game but everything after is a white screen.
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03-05-2013, 05:19 AM
Post: #52
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RE: [v0.61] Dissidia - Final Fantasy
(03-05-2013 05:10 AM)foggywho Wrote: So is there a version this works with on Android? I used the latest git build and it's giving me a white screen after the menu, but it sounds like some people have it working on Android. The font works to start a new game but everything after is a white screen. Because it's trying to show the codec movie, press the start button. |
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03-05-2013, 05:33 AM
Post: #53
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RE: [v0.61] Dissidia - Final Fantasy
(03-05-2013 05:19 AM)tysonrss Wrote:(03-05-2013 05:10 AM)foggywho Wrote: So is there a version this works with on Android? I used the latest git build and it's giving me a white screen after the menu, but it sounds like some people have it working on Android. The font works to start a new game but everything after is a white screen. I tried that, it stopped on a black screen for a bit, then showed three tutorial screens. and went to a black screen that won't change as I wait and hit buttons. Are there any settings I should have set or something? |
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03-05-2013, 02:10 PM
Post: #54
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RE: [v0.61] Dissidia - Final Fantasy
(03-05-2013 05:33 AM)foggywho Wrote:(03-05-2013 05:19 AM)tysonrss Wrote:(03-05-2013 05:10 AM)foggywho Wrote: So is there a version this works with on Android? I used the latest git build and it's giving me a white screen after the menu, but it sounds like some people have it working on Android. The font works to start a new game but everything after is a white screen. I had this same problem with frameskipping on. It doesn't play nice with this game. If you have it on, turn it off. |
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03-05-2013, 03:44 PM
Post: #55
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RE: [v0.61] Dissidia - Final Fantasy
(03-05-2013 02:10 PM)EvilKingStan Wrote:(03-05-2013 05:33 AM)foggywho Wrote:(03-05-2013 05:19 AM)tysonrss Wrote:(03-05-2013 05:10 AM)foggywho Wrote: So is there a version this works with on Android? I used the latest git build and it's giving me a white screen after the menu, but it sounds like some people have it working on Android. The font works to start a new game but everything after is a white screen. Wow thanks, this is the first game I've played where having Buffered Rendering on has been an issue. I didn't even think to shut it off. |
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03-13-2013, 08:31 AM
Post: #56
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RE: Dissidia - Final Fantasy
Latest release totally playable on my Xperia Play - I have Universal Tuning but I'm sure the normal Dissidia 012 works the same.
Intro movie is still a white screen with subtitles. EX bar doesn't animate - only shows empty or full. If an assist is summoned, the background goes and stays black until the end of the fight. Obvious slowdown in places (finishers), but otherwise shocked at the performance. Menu screens and even non-battle rendered cutscenes run full speed. Please include an option to swap the analog stick and the d-pad - Dissidia uses the analog for movement but I'd like to forego the touch screen. OC'd to 1.6Ghz - Doom Kernel. |
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03-13-2013, 12:37 PM
Post: #57
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RE: Dissidia - Final Fantasy | |||
03-13-2013, 06:36 PM
Post: #58
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RE: Dissidia - Final Fantasy
I third the notion to be able to reposition the controls. when I slide the analog slider up it touches the D pad.
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03-13-2013, 09:12 PM
Post: #59
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RE: Dissidia - Final Fantasy
(03-13-2013 08:31 AM)alanwake187 Wrote: Latest release totally playable on my Xperia Play - I have Universal Tuning but I'm sure the normal Dissidia 012 works the same. If you go into the dissidia games settings you can change the controls for movement to the arrow keys and analog for camera. I do this as I rarely have to use the camera anyways. |
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03-22-2013, 12:42 AM
(This post was last modified: 03-22-2013 12:56 AM by CyberMan.)
Post: #60
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RE: Dissidia - Final Fantasy
Builded from latest sources, Debug version. Logs - here, on teh first scenario. https://dl.dropbox.com/u/21198677/ppsspp.7z
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