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Dissidia 012: Duodecim Final Fantasy
random crashes on PPSSPP 0.9.9.1 on PC

Problem Event Name APPCRASH
Application Name PPSSPPWindows.exe
Application Version 0.9.9.1
Application Timestamp 53f26588
Fault Module Name StackHash_0a9e
Fault Module Version 0.0.0.0
Fault Module Timestamp 00000000
Exception Code c0000005
Exception Offset 12aa76bf
OS Version 6.1.7600.2.0.0.768.3
Location ID 1033
Additional Information 1 0a9e
Additional Information 2 0a9e372d3b4ad19135b953a78882e789
Additional Information 3 0a9e
Additional Information 4 0a9e372d3b4ad19135b953a78882e789
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Hey guys I'm new here.

I've playing Dissidia 012 for a long time, but I didn't cared a lot for the story.

But I've decided to play it, and I'm in Zidane's chapter.

The thing is after I pass the third gateway (after the fight with Garland) and the map shows up, the game does two things:

1 - It stays forever in the loading screen

2 - It crashes

I've searched in google but nobody seems to have the same problem.

This is what it says:

Nombre del evento de problema: APPCRASH
Nombre de la aplicación: PPSSPPWindows.exe
Versión de la aplicación: 0.9.9.1
Marca de tiempo de la aplicación: 53f26588
Nombre del módulo con errores: StackHash_0a9e
Versión del módulo con errores: 0.0.0.0
Marca de tiempo del módulo con errores: 00000000
Código de excepción: c0000005
Desplazamiento de excepción: 0c5de2eb
Versión del sistema operativo: 6.1.7601.2.1.0.256.1
Id. de configuración regional: 1033
Información adicional 1: 0a9e
Información adicional 2: 0a9e372d3b4ad19135b953a78882e789
Información adicional 3: 0a9e
Información adicional 4: 0a9e372d3b4ad19135b953a78882e789

Sorry it's in spanish.

I've played a lot of PSP games on my pc and it never happened this, I have no idea what could it be. Sad I hope you can help me. Thanks!
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Is it the emulator or is it my Iso coz every time I start a battle the whole screen fills with blue and there is a dimond shape opening in the center but then after a little wile it fills up (ps thes is on my galexy nexus 2) oh and the characters dont show up


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(10-17-2014, 09:09 PM)Jozma7 Wrote: I found out that there are still some graphical problems in this game that have to be solved. For now I found only two. First is that there is still double image, but only in EX Burst, EX Revenge ( I think ) and in some cutscenes ( it depends ). The second thing is that the "Spline/Bezier curves quality" option isn't helping with all playable characters weapon trails. Trails look broken and fat, act like snakes and are misaligned. For example "Spline/Bezier curves quality" option works for some characters like Lightning, Cloud and Kain Highwind ( and some others ) at High settings, but with Warrior of Light, Sephiroth and Cecil ( and also some others ) it almost doesn't have any effect and it looks horrible. But still "Spline/Bezier curves quality" option doesn't give any of the characters the real quality of the trails left by their weapons. Here is the video in which you can see the PSP version of the game and Warrior of Light:

https://www.youtube.com/watch?v=sKBPIg_S...BPIg_StqA)

Look closely at WoL Crossover and Shield Strike attack at the beginning of the battle, you can see how his weapon trails are perfectly round and without any angles ( not broken I mean ). After this video, play the game on PPSSPP and you will see what I was talking about. All those things I was talking about above are also applying to all other Dissida games. If you need proofs, I will make some screenshots then and reply in the meantime.

Broken weapon trails with all playable characters are now solved and in normal shape. The only thing now is the double image I explained in quote. But, recently I found out on stage "Order's Sanctuary" that when I dash towards opponent that is standing on the ground, water doesn't splash, but in any other case (when walking or attacking) it splashes. Maybe that same problem is applied for all other maps, too, but I didn't notice that. Look below:

PPSSPP:
   

PSP:
   
Here is the video also for PSP: https://www.youtube.com/watch?v=ih7q2IWJ5D4
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theres a graphical glitch in the latest experimental build, characters are missing

here some screenshot


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What's the first build with the problem and the last build without it?

-[Unknown]
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the 1st build with the problem is v0.9.9.1-1078 and the last build without the problem is v0.9.9.1-1072
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the glitch not fixed yet Sad
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Yup, i tried search and didn't find anything
Anyways, i used to play dissidia 012 no prob, over 20hrs of gameplay on ppsspp windows but now it randomly crashes all day long wtf

The only part i don't have to worry about those damn crashes is when i'm fighting, and the crashes take around 10~15 secs do occur ANYWHERE ingame

btw, i tried over and over to make at least 1 log, but nothing appears at ./ppsspp/USER/Logs
maybe i'm missing something?

ppsspp.ini is as follows
Code:
[General] FirstRun = False RunCount = 7 Enable Logging = True AutoRun = True Browse = False IgnoreBadMemAccess = True CurrentDirectory = C:/Users/Dan/Desktop/Games/ppsspp/ISO/ ShowDebuggerOnLoad = False CheckForNewVersion = True Language = en_US ForceLagSync = True NumWorkerThreads = 2 EnableAutoLoad = False EnableCheats = False ScreenshotsAsPNG = False StateSlot = 1 RewindFlipFrequency = 0 GridView1 = True GridView2 = True GridView3 = False ReportingHost = default AutoSaveSymbolMap = False TopMost = False WindowX = 152 WindowY = 99 WindowWidth = 976 WindowHeight = 602 PauseOnLostFocus = False PauseWhenMinimized = False DumpDecryptedEboots = False [CPU] Jit = True SeparateCPUThread = False AtomicAudioLocks = False SeparateIOThread = False FastMemoryAccess = False FuncReplacements = True CPUSpeed = 0 [Graphics] ShowFPSCounter = 2 RenderingMode = 0 SoftwareRendering = False HardwareTransform = False SoftwareSkinning = False TextureFiltering = 3 InternalResolution = 0 AndroidHwScale = 1 FrameSkip = 0 AutoFrameSkip = False FrameRate = 0 FrameSkipUnthrottle = False ForceMaxEmulatedFPS = 60 AnisotropyLevel = 0 VertexCache = True TextureBackoffCache = False TextureSecondaryCache = False FullScreen = False PartialStretch = False StretchToDisplay = False SmallDisplay = False ImmersiveMode = False TrueColor = True MipMap = False TexScalingLevel = 1 TexScalingType = 0 TexDeposterize = False VSyncInterval = False DisableStencilTest = False AlwaysDepthWrite = False TimerHack = False AlphaMaskHack = False SplineBezierQuality = 2 PostShader = Off MemBlockTransferGPU = False DisableSlowFramebufEffects = False [Sound] Enable = True VolumeBGM = 7 VolumeSFX = 7 AudioLatency = 1 SoundSpeedHack = False [Control] HapticFeedback = True ShowTouchCross = True ShowTouchCircle = True ShowTouchSquare = True ShowTouchTriangle = True ShowTouchStart = True ShowTouchSelect = True ShowTouchLTrigger = True ShowTouchRTrigger = True ShowAnalogStick = True ShowTouchDpad = True ShowTouchUnthrottle = True ShowTouchPause = True IgnoreWindowsKey = False ShowTouchControls = False DisableDpadDiagonals = False TouchButtonStyle = 1 TouchButtonOpacity = 65 ActionButtonSpacing2 = 1.000000 ActionButtonCenterX = 0.875000 ActionButtonCenterY = 0.779412 ActionButtonScale = 1.150000 DPadX = 0.148958 DPadY = 0.470588 DPadScale = 1.150000 DPadSpacing = 1.000000 StartKeyX = 0.619792 StartKeyY = 0.873162 StartKeyScale = 1.150000 SelectKeyX = 0.500000 SelectKeyY = 0.873162 SelectKeyScale = 1.150000 UnthrottleKeyX = 0.380208 UnthrottleKeyY = 0.873162 UnthrottleKeyScale = 1.150000 LKeyX = 0.083333 LKeyY = 0.084559 LKeyScale = 1.150000 RKeyX = 0.928125 RKeyY = 0.084559 RKeyScale = 1.150000 AnalogStickX = 0.148958 AnalogStickY = 0.830882 AnalogStickScale = 1.150000 AnalogLimiterDeadzone = 0.600000 [Network] EnableWlan = True [SystemParam] PSPModel = 1 PSPFirmwareVersion = 150 NickName = YuutoD proAdhocServer = localhost MacAddress = 21:98:92:b8:79:4d Language = 1 TimeFormat = 2 DateFormat = 1 TimeZone = 0 DayLightSavings = True ButtonPreference = 0 LockParentalLevel = 0 WlanAdhocChannel = 0 BypassOSKWithKeyboard = False WlanPowerSave = False EncryptSave = True [Debugger] DisasmWindowX = 160 DisasmWindowY = 88 DisasmWindowW = 781 DisasmWindowH = 708 GEWindowX = 160 GEWindowY = 112 GEWindowW = 776 GEWindowH = 694 ConsoleWindowX = -1 ConsoleWindowY = -1 FontWidth = 8 FontHeight = 12 DisplayStatusBar = True ShowBottomTabTitles = True ShowDeveloperMenu = False SkipDeadbeefFilling = False FuncHashMap = False [SpeedHacks] PrescaleUV = False DisableAlphaTest = True [JIT] [Upgrade] UpgradeMessage = UpgradeVersion = DismissedVersion = [Recent] MaxRecent = 30 FileName0 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/pspking-d012dff.ISO FileName1 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/persona3-memorypsp.ISO FileName2 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/DJ Max Portable 3.iso FileName3 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/FateExtraGLOBE.iso FileName4 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/Hatsune Miku Project Diva.ISO FileName5 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/Tales of the World Radiant Mythology-memorypsp.iso FileName6 = C:/Users/Dan/Desktop/Games/ppsspp/ISO/The Legend Of Heroes - Trails In The Sky.iso [PinnedPaths]

Here's a SS: puu.sh/dv6qD/86a65d585b.jpg
this one in particular happened when i kept going to and back from story mode

I tried many things, including redumping the game, redownloading the emulator and downloading the game via torrent(I have the UMD anyways, so i don't see the problem)
Really, I give up trying it by myself, please help ;-;
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Try a most recent build: http://buildbot.orphis.net/ppsspp
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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I FINALLY got it fixed
Catalyst A.I. was the problem... i just didn't know it even existed or why i could play perfectly before even with that shit on *sigh*

Anyways, it's time to get the logs fixed, cause they don't show up EVER
Reply
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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(12-15-2014, 02:38 PM)danbriito Wrote: I FINALLY got it fixed
Catalyst A.I. was the problem... i just didn't know it even existed or why i could play perfectly before even with that shit on *sigh*

Anyways, it's time to get the logs fixed, cause they don't show up EVER

It just printf()s, or you can use --log=FILENAME as an argument. Nothing writes to that directory you mentioned specifically.

-[Unknown]
Reply
(12-15-2014, 09:33 PM)[Unknown] Wrote:
(12-15-2014, 02:38 PM)danbriito Wrote: I FINALLY got it fixed
Catalyst A.I. was the problem... i just didn't know it even existed or why i could play perfectly before even with that shit on *sigh*

Anyways, it's time to get the logs fixed, cause they don't show up EVER

It just printf()s, or you can use --log=FILENAME as an argument. Nothing writes to that directory you mentioned specifically.

-[Unknown]

lol really? i read that on a guide here somewhere... anyways, thx
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i think the invisible character is only in adreno devices
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