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Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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(08-25-2014, 07:55 PM)solarmystic Wrote: What version of the emulator are you using? What are your system specs?
Make sure you're using the latest build from the buildbot with default settings, this issue has been resolved for quite sometime now for Windows and other platforms without the need for any specific hacks.
9.9.1 Stable
Windows 7 Home Premium SP1
Core i3 processor with Intel HD3000 graphics
I tried but it is same
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(08-31-2014, 10:37 PM)REVO1992 Wrote: 9.9.1 Stable
Windows 7 Home Premium SP1
Core i3 processor with Intel HD3000 graphics
I tried but it is same
In that case, try updating your Intel Graphic Chipset drivers from their website:-
https://downloadcenter.intel.com/default.aspx
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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10-18-2014, 07:58 AM
(This post was last modified: 10-18-2014, 08:29 AM by lee13.)
Does the sprite problem still exist on Android? Cause it's happening to my phone  . Using the latest build btw
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Hey guys,
on 0.9.9.1 the game runs pretty much flawlessly,
but whenever I enter a menu, for instance a shop, the game starts running quite choppy/laggy and the sound becomes distorted. Does anybody know a fix for this?
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I have an issue to report regarding Star Ocean: First Departure when played in v0.9.9.1-1078. The bookcase, etc. in the first house you're in do not not function as expected (the character goes through them instead of stopping when running into them).
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This does not occur for me. Make sure you don't have any speedhacks on, you have simulate block transfer on, and slow framebuffer effects are not disabled.
-[Unknown]
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I have another issue here, using v0.9.9.1-1089-gf7baec3 on pc, somehow it's always black screen after dialogue boxes appear.
strange thing is, if I open the setting and return to the game, the whole graphic appeared again, but it'd ended up black screen again after another box.
other than that, the sprite isn't overlapping, and the border works well (I can't walk thru the roof etc.)
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12-14-2014, 05:41 PM
(This post was last modified: 12-14-2014, 06:02 PM by hein.octash.)
(12-11-2014, 08:39 PM)kurehayagami Wrote: I have another issue here, using v0.9.9.1-1089-gf7baec3 on pc, somehow it's always black screen after dialogue boxes appear.
strange thing is, if I open the setting and return to the game, the whole graphic appeared again, but it'd ended up black screen again after another box.
other than that, the sprite isn't overlapping, and the border works well (I can't walk thru the roof etc.)
This happened to me too. Apparently, this "black screen after dialogue" issue is occuring when OpenGL rendering backend is selected. Using Direct3D9 backend will solve this issue.
However, with Direct3D9 backend, the camera on the world map and battle screen is somehow more far than usual(OpenGL). It makes the character looks smaller and messed up the target cursor.
Tested on 0.9.9.1-1166-ga767c8e.
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Direct3D has issues with viewports still. What GPU do you have? I've never seen this black screen thing, I know it was reported before, but I somehow thought it ended up being a setting/hack that was enabled.
-[Unknown]
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It may be that it's a problem that occurs only on Intel cards or certain ones. They tend to have less than wonderful OpenGL support. Best bet may be when we get the viewport stuff fixed in Direct3D, since they support that better.
-[Unknown]
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I see.. Yeah, this game still pretty much playable even with D3D9 viewport issues. Thanks, I really appreciate your answer.
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The viewport issues should be better soon. A fix is waiting to be merged. I have not had time to test it heavily, but it seems to work well.
Still not sure what's causing the black..
-[Unknown]
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12-19-2014, 05:27 PM
(12-19-2014, 06:09 AM)[Unknown] Wrote: The viewport issues should be better soon. A fix is waiting to be merged. I have not had time to test it heavily, but it seems to work well.
Still not sure what's causing the black..
-[Unknown]
Yeah! The camera adjusment works great now, even in other games!
Black issues only happen on OpenGL so it won't bother me as long as I'm using Direct3D backend.
Thank you very much for this Direct3D fix
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