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07-23-2014, 10:02 AM
(This post was last modified: 07-23-2014, 10:03 AM by Tronner.)
(07-23-2014, 02:29 AM)Wrexsoul Wrote: Hello, i'm playing this game wich used to run full speed on my samsung grand 2 and 0.9.8. But now ppsspp automaticaly updated to 0.9.9 and this game started to run at a much slower speed. I've checked the new option "disable slower effects" but no result. It's possible to downgrade to 0.9.8 on android?
RE: Tactics ogre : Let us cling together
I think this game uses a block transfer for mostly pointless reasons. You can disable that setting in Graphics, second thing down (it's the first checkbox you'll see.)
-[Unknown]
i was having the same problem has you and the tip above, that unknow posted worked for me!!!
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07-24-2014, 02:18 AM
(This post was last modified: 07-24-2014, 02:45 AM by Coconuthead.)
Huh, I shouldn't have bothered with the update..
Whenever I use the 'Fast Forward' it like flickers black and just spazzes out.
Nothing too bad, the game already fast enough to not warrant it but it just a little peeve..
Running a Galaxy S4 @ 1.9Ghz if it matters, the block transfer and all that new jazz they added is off as well; only seems to happen with this game though.. Just finished with that new resolution option, I ended up screwing around and made it 5x! Had to delete my settings for it to be fixed.. oh well.
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The game crashes for me after the first talk of the game when Demnam invites Lanselot to some place, the screen goes black, sometimes crashe.
I'ver turned off a lot of settings and the far I can go is a NOW LOADING that loads forever!
I'm using the lastest version of the ppsspp for android and i'm using a Moto X.
What should I do?
Thanks,
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08-04-2014, 02:25 AM
(This post was last modified: 08-04-2014, 02:26 AM by XFalcon.)
I'm using the latest available version of PPSSPP on an iPad 2, iOS 7.0.4. The sprites are very blocky and hard to look at, regardless of the place, whether in battle or during cutscenes. Any solutions to this?
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Oizo, I've had this problem before. It stopped when I used a 'patched' version of the game, try looking around for one with this title and try it.
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(08-04-2014, 02:25 AM)XFalcon Wrote: I'm using the latest available version of PPSSPP on an iPad 2, iOS 7.0.4. The sprites are very blocky and hard to look at, regardless of the place, whether in battle or during cutscenes. Any solutions to this?
I'm having this exact same issue on a tablet I acquired recently. I'm using a HUAWEI S7-702u, GPU Info: Model PowerVR SGX 540. OpenGL ES 2.0 Build 1.9@230980. Android 4.1.2.
In-menu units all look good, very detailed. But in battle and cutscenes they look blocky and low res.
What could it be? Rendering Resolution? I've tried adjusting that but it doesn't get better.
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08-10-2014, 10:59 PM
(This post was last modified: 08-11-2014, 06:49 AM by phuocdh90.)
(08-10-2014, 05:46 PM)eah777 Wrote: (08-04-2014, 02:25 AM)XFalcon Wrote: I'm using the latest available version of PPSSPP on an iPad 2, iOS 7.0.4. The sprites are very blocky and hard to look at, regardless of the place, whether in battle or during cutscenes. Any solutions to this?
I'm having this exact same issue on a tablet I acquired recently. I'm using a HUAWEI S7-702u, GPU Info: Model PowerVR SGX 540. OpenGL ES 2.0 Build 1.9@230980. Android 4.1.2.
In-menu units all look good, very detailed. But in battle and cutscenes they look blocky and low res.
What could it be? Rendering Resolution? I've tried adjusting that but it doesn't get better.
I use a "patched" version of the game and have no problem with the resolution, so this is not PPSSPP problem.
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I've run into an issue when playing maps with rainy weather. Normally it runs fine with the settings I've posted above, but whenever I do top-down view the frame rate takes a noticeable hit (2~13 fps, averages about a 6 fps dip). No settings tweak I've tried "fixes" it other than cranking frameskip up to 6. Was wondering if anyone else has encountered this issue on Android on 0.9.9. (Don't have this problem on Windows).
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08-17-2014, 02:43 PM
(08-05-2014, 02:52 AM)Coconuthead Wrote: Oizo, I've had this problem before. It stopped when I used a 'patched' version of the game, try looking around for one with this title and try it.
what  "title" exactly?
itoikenza's numerous encounters (V)irtually (I)mpossible (T)o (A)void. berate life effortlessly.
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can i play it with non-buffered rendering? ~30fps when i turn it on
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(09-01-2014, 07:00 PM)billcarver Wrote: can i play it with non-buffered rendering? ~30fps when i turn it on
You need buffered rendering for this game in particular.
You can turn off "Simulate Block Transfer" to gain a significant performance boost in this game with no graphical side-effects.
(up to 2x more speed.)
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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I'm having the same issue with blocky graphics as many others are. Did anyone find a solution?
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(09-02-2014, 06:37 PM)Murphy9926 Wrote: I'm having the same issue with blocky graphics as many others are. Did anyone find a solution?
You have to use a "patched' version of the game.
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Ok I know i may be getting close to crossing a line when I ask this but what do you mean by "patched" version? I know about patching these games and such with mods/hacks but when searching for info on a patched Tactics Ogre I get too many results and no clear insight as to what I'm actually looking for.
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