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thanks for the OSX build slavezeo -- it runs really nice especially with the enhanced resolution and textures.
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To play full screen with the Mac OS X version of ppssppsdl just have to go to the folder with ppssppsdl. Right click ppssppsdl and choose "Show Package Contents". Then open folder "Contents" and open folder "MacOS". You'll find another ppssppsdl. Drag it to terminal and add --fullscreen
(Route to your PPSSPPSLD)/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL --fullscreen
Thanks for the OSX build slavezeo
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slavezeo, feel free to post instructions on how you did the packaged app build here, so that we can improve the process and make official mac builds.
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It seems (with much rejoice) the new (0.9.9 +) of PPSSPPSDL will make a Mac app bundle after compiling it. Very Excellent.
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Last version working great on my iMac OOTB and full screen.
Now, I'm gonna try to connect an ouya controller (also got an usb controller, just in case...)
Thanks.
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Great work, thank you, could you tell me where I can find the folder for the memstick?
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08-25-2014, 10:23 PM
(This post was last modified: 08-26-2014, 12:19 AM by Stanton.)
@slavezeo: My Qt build keep crashing, using latest Qt5.3.1 Qt Creator.
Regular OpenGL builds though are working fine so no complaints, but wondering if you are noticing the same thing?
@kylez -- Anyway to add that to the plist as a default: I tried:
<key>ProgramArguments</key>
<array>
<string>/Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPDL</string>
<string>--fullscreen</string>
</array>
and also:
<key>Program</key>
<string>/Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPDL</string>
<key>ProgramArguments</key>
<array>
<string>--fullscreen</string>
</array>
This is just my usual way to add program arguments to services...
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Stanton, was there any error details with that crash?
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This has been working pretty spectacularly on my late 2013 rMBP running 10.9.4
Thanks a lot! Looking forward to your next compile!
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any here can compile ios build?
Need the lates one from source
thx