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Grand Theft Auto - Vice City Stories
#1
Title = Grand Theft Auto - Vice City Stories
ID = ULES00502
Genre = Action
Region (EU, US, JP) = EU
Format (ISO, CSO, EBOOT) = CSO
Version = v1.5.4
OS = PC
Compatability (Intro, Menus, Ingame, Playable, Perfect) = Playable
PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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#2
For me, it hangs out in loading screen:
[Image: q7tVXd5.png]
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#3
(03-09-2013, 04:57 PM)City_Poke Wrote: For me, it hangs out in loading screen:
[Image: q7tVXd5.png]

Same for me
PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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#4
Something can't be loaded here, what can cause problem?
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#5
On my PC it goes ingame but with the screen dark.
[Image: db2e4652631cfbd621d1106df4a5855ao.png]

I'm using v0.7-39-g671818e
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#6
I checked it on my Android device - it works, but have graphic bugs.

[Image: 3EUTuX8.png]
[Image: ksaNFSh.png]
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#7
Name - Grand Theft Auto - Vice City Stories EU
Format - CSO
ID - ULES00502
OS - Windows 7 Ultimate x64
PPSSPP -v0.7-120-g79b2ecd-windows-x86

Game have properly resolution now, but still ground models aren't rendered properly.
[Image: QeIYrXR.jpg]
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#8
I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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#9
(03-17-2013, 07:35 PM)elmon Wrote: I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#10
(03-17-2013, 07:43 PM)GuilhermeGS2 Wrote:
(03-17-2013, 07:35 PM)elmon Wrote: I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.
That's impossible because of "Buffered rendering don't work in 99% cases" mentioned aboveSmile
It works only on easy scenes, like coast.
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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#11
On my Galaxy S2 can only play with Buffer Rendering.

EDIT: Which version do you use?
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#12
Latest version with -O3 optimization level.
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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#13
(03-18-2013, 03:13 AM)elmon Wrote: Latest version with -O3 optimization level.

I think the issues are because of this optimization level?
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#14
I'll build with -O2 optimisaion level and post results

no, noting changed.
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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#15
The game is too broken to be playable anyway, but it should start. It'll be black, at least on my machine, if you don't check Buffered Rendering before starting it.
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