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Grand Theft Auto - Vice City Stories - Printable Version +- forums.PPSSPP.org (https://forums.ppsspp.org) +-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1) +--- Forum: Commercial Games - Compatibility and Results (/forumdisplay.php?fid=5) +---- Forum: Playable Games (/forumdisplay.php?fid=13) +---- Thread: Grand Theft Auto - Vice City Stories (/showthread.php?tid=1324) |
Grand Theft Auto - Vice City Stories - takeshineale88 - 03-04-2013 07:56 PM Title = Grand Theft Auto - Vice City Stories ID = ULES00502 Genre = Action Region (EU, US, JP) = EU Format (ISO, CSO, EBOOT) = CSO Version = v1.5.4 OS = PC Compatability (Intro, Menus, Ingame, Playable, Perfect) = Playable RE: (Android) GTA - Vice City Stories - City_Poke - 03-09-2013 04:57 PM For me, it hangs out in loading screen: ![]() RE: (Android) GTA - Vice City Stories - takeshineale88 - 03-09-2013 07:51 PM (03-09-2013 04:57 PM)City_Poke Wrote: For me, it hangs out in loading screen: Same for me RE: (Android) GTA - Vice City Stories - City_Poke - 03-11-2013 08:19 PM Something can't be loaded here, what can cause problem? RE: (Android) Grand Theft Auto - Vice City Stories (EU) - shaddam - 03-12-2013 06:37 PM Tested with v0.7-39-g671818e - Nexus 7 4.2.2 Now goes in game, as is GTA LCS broken graphics and BS with buffered rendering, no radio, about 30-35fps, great progress ![]() ![]() ![]() ![]() RE: (Android) Grand Theft Auto - Vice City Stories (EU) - YurakuV34 - 03-12-2013 06:46 PM On my PC it goes ingame but with the screen dark. ![]() I'm using v0.7-39-g671818e RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU) - shaddam - 03-12-2013 06:58 PM Turn off frame skip i THINK makes it bright, will load and double check edit : after playing around i got it to work again where it's dim, turning "ON" frame skip makes it brighter.. for what ever reason edit 2 : move to in-game now ? RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU) - City_Poke - 03-12-2013 07:43 PM I checked it on my Android device - it works, but have graphic bugs. ![]() ![]() RE: Grand Theft Auto - Vice City Stories - City_Poke - 03-16-2013 07:56 PM Name - Grand Theft Auto - Vice City Stories EU Format - CSO ID - ULES00502 OS - Windows 7 Ultimate x64 PPSSPP -v0.7-120-g79b2ecd-windows-x86 Game have properly resolution now, but still ground models aren't rendered properly. ![]() RE: Grand Theft Auto - Vice City Stories - elmon - 03-17-2013 07:35 PM I've got several additional bugs on iOS: - Buffered rendering don't work in 99% cases - Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all - Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!) RE: Grand Theft Auto - Vice City Stories - GuilhermeGS2 - 03-17-2013 07:43 PM (03-17-2013 07:35 PM)elmon Wrote: I've got several additional bugs on iOS: I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings. RE: Grand Theft Auto - Vice City Stories - elmon - 03-17-2013 08:04 PM (03-17-2013 07:43 PM)GuilhermeGS2 Wrote:That's impossible because of "Buffered rendering don't work in 99% cases" mentioned above(03-17-2013 07:35 PM)elmon Wrote: I've got several additional bugs on iOS: ![]() It works only on easy scenes, like coast. RE: Grand Theft Auto - Vice City Stories - GuilhermeGS2 - 03-17-2013 08:38 PM On my Galaxy S2 can only play with Buffer Rendering. EDIT: Which version do you use? RE: Grand Theft Auto - Vice City Stories - elmon - 03-18-2013 03:13 AM Latest version with -O3 optimization level. RE: Grand Theft Auto - Vice City Stories - xsacha - 03-18-2013 04:01 AM (03-18-2013 03:13 AM)elmon Wrote: Latest version with -O3 optimization level. I think the issues are because of this optimization level? |