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Grand Theft Auto - Vice City Stories
03-04-2013, 07:56 PM (This post was last modified: 12-13-2017 12:38 AM by takeshineale88.)
Post: #1
Grand Theft Auto - Vice City Stories
Title = Grand Theft Auto - Vice City Stories
ID = ULES00502
Genre = Action
Region (EU, US, JP) = EU
Format (ISO, CSO, EBOOT) = CSO
Version = v1.5.4
OS = PC
Compatability (Intro, Menus, Ingame, Playable, Perfect) = Playable

PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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03-09-2013, 04:57 PM
Post: #2
RE: (Android) GTA - Vice City Stories
For me, it hangs out in loading screen:
[Image: q7tVXd5.png]
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03-09-2013, 07:51 PM (This post was last modified: 03-11-2013 08:49 PM by takeshineale88.)
Post: #3
RE: (Android) GTA - Vice City Stories
(03-09-2013 04:57 PM)City_Poke Wrote:  For me, it hangs out in loading screen:
[Image: q7tVXd5.png]

Same for me

PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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03-11-2013, 08:19 PM
Post: #4
RE: (Android) GTA - Vice City Stories
Something can't be loaded here, what can cause problem?
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03-12-2013, 06:37 PM
Post: #5
RE: (Android) Grand Theft Auto - Vice City Stories (EU)
Tested with v0.7-39-g671818e - Nexus 7 4.2.2
Now goes in game, as is GTA LCS broken graphics and BS with buffered rendering, no radio, about 30-35fps, great progress Big Grin

[Image: n4crup.png]
[Image: 35lxg5j.png]
[Image: 23rtona.png]
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03-12-2013, 06:46 PM (This post was last modified: 03-12-2013 06:48 PM by YurakuV34.)
Post: #6
RE: (Android) Grand Theft Auto - Vice City Stories (EU)
On my PC it goes ingame but with the screen dark.
[Image: db2e4652631cfbd621d1106df4a5855ao.png]

I'm using v0.7-39-g671818e
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03-12-2013, 06:58 PM (This post was last modified: 03-12-2013 07:02 PM by shaddam.)
Post: #7
RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU)
Turn off frame skip i THINK makes it bright, will load and double check

edit : after playing around i got it to work again where it's dim, turning "ON" frame skip makes it brighter.. for what ever reason
edit 2 : move to in-game now ?
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03-12-2013, 07:43 PM (This post was last modified: 03-12-2013 07:49 PM by City_Poke.)
Post: #8
RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU)
I checked it on my Android device - it works, but have graphic bugs.

[Image: 3EUTuX8.png]
[Image: ksaNFSh.png]
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03-16-2013, 07:56 PM
Post: #9
RE: Grand Theft Auto - Vice City Stories
Name - Grand Theft Auto - Vice City Stories EU
Format - CSO
ID - ULES00502
OS - Windows 7 Ultimate x64
PPSSPP -v0.7-120-g79b2ecd-windows-x86

Game have properly resolution now, but still ground models aren't rendered properly.
[Image: QeIYrXR.jpg]
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03-17-2013, 07:35 PM
Post: #10
RE: Grand Theft Auto - Vice City Stories
I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 07:43 PM
Post: #11
RE: Grand Theft Auto - Vice City Stories
(03-17-2013 07:35 PM)elmon Wrote:  I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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03-17-2013, 08:04 PM (This post was last modified: 03-17-2013 08:05 PM by elmon.)
Post: #12
RE: Grand Theft Auto - Vice City Stories
(03-17-2013 07:43 PM)GuilhermeGS2 Wrote:  
(03-17-2013 07:35 PM)elmon Wrote:  I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.
That's impossible because of "Buffered rendering don't work in 99% cases" mentioned aboveSmile
It works only on easy scenes, like coast.

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 08:38 PM (This post was last modified: 03-17-2013 08:40 PM by GuilhermeGS2.)
Post: #13
RE: Grand Theft Auto - Vice City Stories
On my Galaxy S2 can only play with Buffer Rendering.

EDIT: Which version do you use?

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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03-18-2013, 03:13 AM
Post: #14
RE: Grand Theft Auto - Vice City Stories
Latest version with -O3 optimization level.

[iOS 6.1.0] [iPhone 5]
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03-18-2013, 04:01 AM
Post: #15
RE: Grand Theft Auto - Vice City Stories
(03-18-2013 03:13 AM)elmon Wrote:  Latest version with -O3 optimization level.

I think the issues are because of this optimization level?
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