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					Grand Theft Auto - Vice City Stories
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					03-04-2013, 07:56 PM 
(This post was last modified: 12-13-2017 12:38 AM by takeshineale88.)
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| Grand Theft Auto - Vice City Stories 
					Title = Grand Theft Auto - Vice City Stories ID = ULES00502 Genre = Action Region (EU, US, JP) = EU Format (ISO, CSO, EBOOT) = CSO Version = v1.5.4 OS = PC Compatability (Intro, Menus, Ingame, Playable, Perfect) = Playable PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 | |||
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					03-09-2013, 04:57 PM 
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| RE: (Android) GTA - Vice City Stories 
					For me, it hangs out in loading screen: ![[Image: q7tVXd5.png]](http://i.imgur.com/q7tVXd5.png)  | |||
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					03-09-2013, 07:51 PM 
(This post was last modified: 03-11-2013 08:49 PM by takeshineale88.)
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| RE: (Android) GTA - Vice City Stories PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 | |||
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					03-11-2013, 08:19 PM 
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| RE: (Android) GTA - Vice City Stories 
					Something can't be loaded here, what can cause problem?
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					03-12-2013, 06:37 PM 
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| RE: (Android) Grand Theft Auto - Vice City Stories (EU) 
					Tested with v0.7-39-g671818e - Nexus 7 4.2.2 Now goes in game, as is GTA LCS broken graphics and BS with buffered rendering, no radio, about 30-35fps, great progress  ![[Image: n4crup.png]](http://i50.tinypic.com/n4crup.png) ![[Image: 35lxg5j.png]](http://i48.tinypic.com/35lxg5j.png) ![[Image: 23rtona.png]](http://i49.tinypic.com/23rtona.png)  | |||
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					03-12-2013, 06:46 PM 
(This post was last modified: 03-12-2013 06:48 PM by YurakuV34.)
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| RE: (Android) Grand Theft Auto - Vice City Stories (EU) 
					On my PC it goes ingame but with the screen dark. ![[Image: db2e4652631cfbd621d1106df4a5855ao.png]](http://fotos.subefotos.com/db2e4652631cfbd621d1106df4a5855ao.png) I'm using v0.7-39-g671818e | |||
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					03-12-2013, 06:58 PM 
(This post was last modified: 03-12-2013 07:02 PM by shaddam.)
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| RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU) 
					Turn off frame skip i THINK makes it bright, will load and double check edit : after playing around i got it to work again where it's dim, turning "ON" frame skip makes it brighter.. for what ever reason edit 2 : move to in-game now ? | |||
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					03-12-2013, 07:43 PM 
(This post was last modified: 03-12-2013 07:49 PM by City_Poke.)
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| RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU) 
					I checked it on my Android device - it works, but have graphic bugs. ![[Image: 3EUTuX8.png]](http://i.imgur.com/3EUTuX8.png) ![[Image: ksaNFSh.png]](http://i.imgur.com/ksaNFSh.png)  | |||
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					03-16-2013, 07:56 PM 
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| RE: Grand Theft Auto - Vice City Stories 
					Name -  Grand Theft Auto - Vice City Stories EU Format - CSO ID - ULES00502 OS - Windows 7 Ultimate x64 PPSSPP -v0.7-120-g79b2ecd-windows-x86 Game have properly resolution now, but still ground models aren't rendered properly. ![[Image: QeIYrXR.jpg]](http://i.imgur.com/QeIYrXR.jpg)  | |||
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					03-17-2013, 07:35 PM 
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| RE: Grand Theft Auto - Vice City Stories 
					I've got several additional bugs on iOS: - Buffered rendering don't work in 99% cases - Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all - Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!) [iOS 6.1.0] [iPhone 5] - The Sign Painter | |||
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					03-17-2013, 07:43 PM 
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| RE: Grand Theft Auto - Vice City Stories (03-17-2013 07:35 PM)elmon Wrote: I've got several additional bugs on iOS: I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro | |||
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					03-17-2013, 08:04 PM 
(This post was last modified: 03-17-2013 08:05 PM by elmon.)
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| RE: Grand Theft Auto - Vice City Stories (03-17-2013 07:43 PM)GuilhermeGS2 Wrote:That's impossible because of "Buffered rendering don't work in 99% cases" mentioned above(03-17-2013 07:35 PM)elmon Wrote: I've got several additional bugs on iOS:  It works only on easy scenes, like coast. [iOS 6.1.0] [iPhone 5] - The Sign Painter | |||
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					03-17-2013, 08:38 PM 
(This post was last modified: 03-17-2013 08:40 PM by GuilhermeGS2.)
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| RE: Grand Theft Auto - Vice City Stories 
					On my Galaxy S2 can only play with Buffer Rendering. EDIT: Which version do you use? Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro | |||
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					03-18-2013, 03:13 AM 
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| RE: Grand Theft Auto - Vice City Stories 
					Latest version with -O3 optimization level.
				 [iOS 6.1.0] [iPhone 5] - The Sign Painter | |||
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					03-18-2013, 04:01 AM 
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| RE: Grand Theft Auto - Vice City Stories | |||
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